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Discussione: Aggiornamenti

  1. #126
    Krys
    ospite

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    dopo aver provato l'uw in due...mi so cadute le braccia a terra

    poco tempo ancora, e l'economia di gw impazzira

    vorra dire che mi dedichero al solo pvp

  2. #127
    Moderatore femminuccia L'avatar di -BrG-
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    ommioddio amanda in pvp.


    bhe.. spero nn di gilda ^^

  3. #128
    Krys
    ospite

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    di gilda, è ovvio

  4. #129
    Il Puppies L'avatar di Gainas
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    Citazione Originariamente Scritto da tgm man Visualizza Messaggio
    dopo aver provato l'uw in due...mi so cadute le braccia a terra

    poco tempo ancora, e l'economia di gw impazzira

    vorra dire che mi dedichero al solo pvp
    Perchè? Non funziona più?

  5. #130
    Krys
    ospite

    Predefinito Re: Aggiornamenti

    i dannati aatxe adesso attaccano prima l'ss, e poi il monk per ultimo

    ma nn è questo il problema, si potra farmare con il trapper

    il problema è che hanno soppresso ogni tipo di farm. che schifo

  6. #131
    Il Nonno L'avatar di ViolentKop
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    sin farmer ftw

  7. #132
    Il Puppies L'avatar di Gainas
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    E l'invincimesmer ce la può ancora fare in UW? Mannaggia voglio giocare e non posssoooooo!

  8. #133
    Il Somax
    ospite

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    Citazione Originariamente Scritto da Gainas Visualizza Messaggio
    E l'invincimesmer ce la può ancora fare in UW? Mannaggia voglio giocare e non posssoooooo!
    Dunque... l'ai nuova si preoccupa e si disperde se attacchi gruppi di nemici ampi contemporaneamente... Il mesmer/monk I-weaponeer dovrebbe ancora funzionare, nella sua infinita lentezza e noia
    Davvero, non ce la faccio proprio, mi rompo le balle dopo 2-3 aatxe con il mesmer

  9. #134
    Il Nonno L'avatar di Hellfire
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    ai nuova a doppio taglio: giocare una classe melee è un incubo ora, tutti scappano da tutte le parti, però ho notato anche una cosa interessante riguardo gli hench, e cioè i caster non solo non vanno più a infilarsi in bocca al nemico, ma ripiegano anche ordinatamente se attaccati
    l'ho notato quando eravamo rimasti io e il ritualista contro 6 juggernaut, io picchiavo e lui scappava in cerchio

  10. #135
    Il Somax
    ospite

    Predefinito Re: Aggiornamenti

    Oh beh, l'ai nuova degli hench è notevole. Oggi ho fatto la quest della Costa di D'Alessio che mancava di bonus per un mio pg e praticamente mi sono parcheggiato di fianco al confessore Dorian mentre comandavo gli hench tramite bandierina Facevano tutto loro

  11. #136
    Il Nonno L'avatar di ViolentKop
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    Ma di skills dell'assassno sembra ne abbiano cambiate di più di quelle presenti in elenco...

  12. #137
    Krys
    ospite

    Predefinito Re: Aggiornamenti

    il solo farm in uw come mesmer 55hp funziona ancora perfettamente


    inoltre ho notato che i mob si stanno facendo farmare bellamente

  13. #138
    L'Onesto L'avatar di simo92
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    Io sono andato ieri in uw a 2, e ci siamo fatti un giro enorme.... unico problema coi rettili ogni tanto uno scappava e andava contro l'ss, che scappava finkè nn lo inseguiva + e attaccava me nuovamente, io mi lamenterei del drop... quasi 2 ore di uw solo 1 ecto-.-

  14. #139
    Krys
    ospite

    Predefinito Re: Aggiornamenti

    l'ultima volta che ho fatto uw ho droppato un ecto dopo 15 minuti

  15. #140
    La Borga
    Data Registrazione
    01-09-04
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    test della morte

    Skill Balance Changes

    General

    Permanent Change:

    The “evade” mechanic has been removed from the game. All skills that used this mechanic have been changed to use “block” instead.

    Temporary Change for this Weekend’s Testing Event:

    Weakness now causes -1 to all attributes.

    Assassin

    Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
    Assault Enchantments: decreased recharge time to 2 seconds.
    Augury of Death: now causes a Deep Wound.
    Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 5..11 second[s]."
    Black Mantis Thrust: decreased recharge time to 4 seconds.
    Blades of Steel: increased damage per recharging dagger attack to 5..20, up to a maximum bonus of 80.
    Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
    Critical Eye: increased critical strike bonus to 3..15%.
    Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute.
    Dancing Daggers: increased damage to 10..25.
    Death Blossom: decreased recharge time to 4 seconds.
    Exhausting Assault: now must follow a lead attack.
    Feigned Neutrality: decreased duration to 4..10.
    Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
    Heart of Shadow: increased healing to 30...150.
    Impale: now causes a Deep Wound.
    Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
    Locust's Fury: increased double strike chance to 5..50%, based on the Critical Strikes attribute.
    Nine Tail Strike: decreased Energy cost to 5.Shadow of Haste: decreased duration to 15..45, increased recharge time to 45 seconds.
    Shadowy Burden: decreased cast time to .25 seconds.
    Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
    Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
    Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 36..60.</li>

    Dervish

    All avatar forms: increased recharge time to 30 seconds.
    Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
    Avatar of Lyssa: increased maximum Energy to 20.
    Ebon Dust Aura: adjusted duration to 5..35 seconds.
    Harrier's Grasp: adjusted duration to 5..25 seconds.
    Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.

    Elementalist

    Arc Lightning: increased Conditional damage to 15..60.
    Bed of Coals: decreased Energy cost to 10.
    Blinding Surge: increased Energy cost to 10.
    Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
    Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
    Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
    Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
    Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
    Flare: increased damage to 20..65.
    Frigid Armor: decreased casting time to 1 second.
    Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
    Glowing Gaze: increased recharge time to 8 seconds.
    Grasping Earth: no longer adds armor to targets.
    Icy Prism: decreased recharge to 2 seconds.
    Icy Shackles: increased recharge time to 15 seconds, decreased duration to 4..10 seconds, functionality changed to: “Target foe’s movement is slowed by 66%. If that foe is under the effects of an Enchantment, target’s movement is slowed by 90% instead.”
    Immolate: decreased recharge time to 3 seconds.
    Incendiary Bonds: increased area-of-effect to “nearby.”
    Lava Arrows: increased damage to 20..65.
    Lightning Bolt: increased Conditional damage 5..50.
    Lightning Hammer: decreased recharge time to 2 seconds.
    Mark of Rodgort: increased area-of-effect to “nearby.”
    Mind Freeze: increased duration to 1..10.
    Phoenix: reduced casting time to 2 seconds.
    Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
    Searing Flame: decreased Burning duration to 1..5 seconds.
    Searing Heat/Tenai's Heat: decreased Energy cost to 15, increased damage to 10..40.
    Shard Storm: increased damage to 10..85.
    Shockwave: increased damage to 15..60.
    Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
    Stone Daggers: increased damage to 8..33.
    Stoning: increased damage to 15..105.
    Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
    Water Trident: increased projectile speed by 25%.

    Mesmer

    Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
    Arcane Larceny: decreased recharge time to 0 seconds.
    Arcane Thievery: decreased recharge time to 0 seconds.
    Energy Surge: reduced area-of-effect to “nearby.”
    Hex Eater Vortex: decreased Energy cost to 10.
    Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
    Mantra of Recovery: decreased Energy cost to 5, increased duration to 5..35.
    Mirror of Disenchantment: decreased recharge time to 10 seconds.
    Power Block: decreased recharge time to 20.
    Power Flux: decreased recharge time to 10 seconds.
    Power Leak: decreased recharge time to 15.
    Power Leech: decreased recharge time to 10.
    Price of Pride: decreased Energy cost to 5, decreased recharge time to 5 seconds.
    Simple Thievery: decreased recharge time to 0 seconds.
    Spiritual Pain: Functionality changed to: "Target foe takes 5..75 damage. If that foe is near a Spirit, all other nearby foes take 5..75 damage, and this Skill recharges instantly if it hits a Spirit.”
    Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
    Unnatural Signet: now does double damage to summoned creatures.

    Monk

    Balthazar's Pendulum: decreased recharge time to 5 seconds.
    Divert Hexes: increased casting time to 2 seconds.
    Healing Burst: area-of-effect increased to “nearby.”
    Rebirth: decreased casting time to 5 seconds.
    Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
    Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
    Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
    Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
    Shield of Absorption: increased casting time to 1 second.
    Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
    Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
    Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
    Signet of Judgment: reduced casting time to 1 second.
    Signet of Mystic Wrath: decreased damage to 100 maximum.
    Vengeance: now adds a 15% damage buff to the target.
    Word of Healing: Conditional healing increased to 15..100.

    Necromancer

    Barbs: increased damage to 1..15.
    Chilblains: decreased recharge time to 8 seconds.
    Corrupt Enchantments: decreased Energy cost to 5.
    Deathly Chill: increased Conditional damage to 5..50.
    Deathly Swarm: increased damage to 30..90.
    Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
    Depravity: decreased recharge time to 10 seconds.
    Discord: Increased damage to 30..110.
    Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 25.
    Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 2 seconds, increased recharge time to 25 seconds.
    Insidious Parasite: decreased recharge time to 12 seconds.
    Malaise: functionality changed to: “For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends.”
    Malign Intervention: decreased recharge time to 5 seconds. Created minion does not exploit the corpse.
    Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
    Price Of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
    Reaper's Mark: decreased Energy return to 5..15.
    Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
    Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
    Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
    Spoil Victor: decreased duration to 20 seconds.
    Suffering: decreased casting time to 1 second.
    Toxic Chill: decreased recharge time to 5 seconds.
    Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
    Vile Touch: decreased recharge time to 2 seconds.
    Wither: functionality changed to: “For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends that foe takes 15..75 damage.”

    Paragon

    Aria of Restoration: decreased healing to 30..90.
    Aria of Zeal: decreased Energy gained to 1..6.
    Ballad of Restoration: decreased healing to 30..90, decreased recharge time to 15 seconds.
    Blazing Spear: increased damage to 5..25.
    Chorus of Restoration: decreased healing to 30..90.
    Hexbreaker Aria: increased casting time to 2 seconds.
    Mighty Throw: decreased casting time to 2 seconds.
    Signet of Return: decreased casting time to 5 seconds.
    Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
    Song of Restoration: decreased healing to 30..90.
    "Stand Your Ground!": now only effects party members, Energy cost increased to 15.
    Unblockable Throw: decreased casting time to 2 seconds.
    Vicious Attack: decreased recharge time to 4 seconds.
    Wearying Spear: decreased Weakness duration to 5 seconds.

    Ranger

    Antidote Signet: decreased casting time to 1 second.
    Arcing Shot: decreased Energy cost to 5.
    Disrupting Accuracy: increased duration to 36 seconds.
    Feral Lunge: increased Bleeding duration to 5..25.
    Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
    Incendiary Arrows: increased duration to 3..15 seconds.
    Keen Arrow: increased Conditional damage to 5..35.
    Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
    Roaring Winds: increased level to 1..10.
    Spike Trap: increased Cripple duration to 3..25 seconds.
    Throw Dirt: decreased recharge time to 30 seconds.
    Toxicity: increased duration to 30..90 seconds.
    Trapper's Focus: increased duration to 5..20 seconds.
    Trapper's Speed: increased duration to 5..30.
    Viper's Nest: decreased recharge time to 20 seconds.

    Ritualist

    All spells that had a requirement of being “near a Spirit” or “in the area of a Spirit” have been changed to “within earshot of a spirit.”
    Ancestors' Rage: increased damage to 30..130.
    Anguished Was Lingwah: decreased Energy cost to 15, decreased casting time to 3 seconds, decreased recharge time to 30 seconds.
    Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to “nearby.”
    Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. Skill moved to the Channeling Attribute.
    Brutal Weapon: increased duration 5..35.
    Caretaker’s Charge: increased healing and damage done to 20..75, decreased Energy gained to 5.
    Channeled Strike: decreased recharge time to 4 seconds.
    Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
    Death Pact Signet: changed to: “Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you.”
    Destruction: decreased Energy cost to 5, decreased recharge time to 15.
    Destructive Was Glaive: holding this bundle now causes Ritualist damage spells to have 25% armor penetration.
    Displacement:decreased block rate to 75%.
    Empowerment: decreased recharge time to 30 seconds.
    Explosive Growth: decreased Energy cost to 5 Energy.
    Flesh of My Flesh: decreased casting time to 4 seconds.
    Gaze from Beyond: decreased the amount of Health lost to 10..30, increased damage done per Health lost to 4.
    Ghostly haste: decreased recharge time to 20 seconds.
    Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
    Guided Weapon: reduced recharge time to 5 seconds.
    Lamentation: decreased recharge time to 20 seconds.
    Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second it was alive to 1..7.
    Mighty Was Vorizun: increased Energy gained to 30.
    Nightmare Weapon: now works on the next 2..5 attacks.
    Offering of Spirit: increased Energy gained to 8..17.
    Preservation: decreased recharge time to 20 seconds, increased duration to 90 seconds.
    Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
    Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
    Resilient Weapon: decreased Energy cost to 5.
    Signet of Ghostly Might: increased damage to 5..35.
    Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
    Spirit Channeling: functionality changed to: “For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.”
    Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
    Spirit Light: increased healing to 60..180.
    Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
    Spirit Transfer: decreased the amount of Heath lost by the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
    Splinter Weapon: now works on the next 1..5 attacks.
    Tranquil Was Tanasen: decreased casting time to 1 second.
    Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
    Wailing Weapon: decreased Energy cost to 5.
    Warmonger's Weapon: decreased Energy cost to 10.
    Weapon of Fury: increased duration to 5..20.
    Weapon of Quickening: increased recharge bonus to 33%.
    Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
    Weapon of Warding: decreased casting time to 1 second.
    Wielder's Boon: decreased casting time to .25 seconds.

    Warrior

    Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
    Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
    Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
    Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
    Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
    Frenzied Defense: increased duration to 8 seconds.
    Gladiator's Defense: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
    Griffon's Sweep: increased recharge time to 8 seconds.
    Leviathan's Sweep: increased recharge time to 8 seconds.
    Power Attack: decreased recharge time to 2 seconds, increased damage to 10..40.
    Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
    “Shields Up!”: now only effects party members, armor bonus applies versus all projectiles.
    Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
    Soldier's Strike: increased damage to 10..40.
    Thrill of Victory: increased damage to 15..45.
    Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
    "You're All Alone!": decreased Condition durations to 7 seconds.

    woh spacca ancor di più ora

    mi ricordo ancora che circa 2 anni fa tempesta di fuoco costava 15, veniva lanciata in 3 secondi e si ricaricava in tipo 20 guardate ora comè

    e ora a quanto pare non esiste più "schivare" ma solo "bloccare"
    Ultima modifica di BosseX; 19-01-07 alle 23:06:08

  16. #141
    Il Somax
    ospite

    Predefinito Re: Aggiornamenti

    Hanno LIEVEMENTE nerfato SF. Sono riusciti a non distruggere una skill nerfandola, per una volta

  17. #142
    Suprema Borga Imperiale L'avatar di NeoSquall
    Data Registrazione
    09-12-03
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    Hei Germano, tornatene in Tedeschia!
    Messaggi
    13,862

    Predefinito Re: Aggiornamenti

    A me preoccupa il nuovo effetto di Debolezza...

  18. #143
    Il Somax
    ospite

    Predefinito Re: Aggiornamenti

    Ora è utile anche sui non melee, da testare, non mi sembra male come cambiamento...

  19. #144
    D.B. Bauer
    ospite

    Predefinito Re: Aggiornamenti

    il + grande cambiamento è nascosto sotto la descrizione maligna di alcune skill da guerriero.
    ora ha un senso fare un guerriero con posizioni che non sia solo per farmare. ridotto la durata ma ridotta drasticamente la ricarica. con 2 posizioni in catena ora si può essere sempre coperti, mentre prima ne servivano 4.
    4 posti in barra non li avevo, 2 sì. cambia totalmente come si giocherà il war in moooolte circostanze.

    adieu energy surge
    sf non cambia un razzo.

    il dervisco in effetti aveva bisogno di essere potenziato

  20. #145
    Suprema Borga Imperiale L'avatar di NeoSquall
    Data Registrazione
    09-12-03
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    Hei Germano, tornatene in Tedeschia!
    Messaggi
    13,862

    Predefinito Re: Aggiornamenti

    sì ma la ricarica degli Avatars...

  21. #146
    Il Somax
    ospite

    Predefinito Re: Aggiornamenti

    Citazione Originariamente Scritto da NeoSquall Visualizza Messaggio
    sì ma la ricarica degli Avatars...
    Suvvia, vorrà dire che starai dietro le linee alleate quando attiverai il tuo Grenth per non farti interrompere, per poi tornare avanti e rippare incantesimi come se non ci fosse domani in pvp

  22. #147
    La Borga
    Data Registrazione
    01-09-04
    Messaggi
    14,395

    Predefinito Re: Aggiornamenti

    cacchio, ora la mia (ex) combinazione della morte ovvero energy syrge, dolore spirituale e energia bruciata ha fatto ciao ciao con la manina

  23. #148
    Krys
    ospite

    Predefinito Re: Aggiornamenti

    beh, hanno nerfato troppe skill da paragon, ma niente di distruttivo... e tutto ciò m'ha intristito parecchio

    in compenso, le skill del necro sono state migliorate, e quindi sono abbastanza contento per questo


    sf è stato nerfato ma di pochissimo, quindi anche questo si salva

    unico commento veramente negativo:
    Weakness now causes -1 to all attributes.


  24. #149
    Il Somax
    ospite

    Predefinito Re: Aggiornamenti

    Citazione Originariamente Scritto da tgm man Visualizza Messaggio
    beh, hanno nerfato troppe skill da paragon, ma niente di distruttivo... e tutto ciò m'ha intristito parecchio

    in compenso, le skill del necro sono state migliorate, e quindi sono abbastanza contento per questo


    sf è stato nerfato ma di pochissimo, quindi anche questo si salva

    unico commento veramente negativo:
    Weakness now causes -1 to all attributes.

    Weakness, per la precisione, fa ANCHE quello. Riduce comunque il danno melee, ma non è più inutile metterlo sulle classi caster

  25. #150
    Krys
    ospite

    Predefinito Re: Aggiornamenti

    Citazione Originariamente Scritto da Il Somax Visualizza Messaggio
    Weakness, per la precisione, fa ANCHE quello. Riduce comunque il danno melee, ma non è più inutile metterlo sulle classi caster
    ma lo so, lo dice la descrizione abbassa il danno fisico.

    ora anche tutti gli altri


    così pero avrebbe anche un senso portarlo quando m'avanza una skill da usare per maledizioni...

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