sono sicurissimo che funziona, al 100%!
lanmciate il pro, e quando siete ai box premete K...
sono sicurissimo che funziona, al 100%!
lanmciate il pro, e quando siete ai box premete K...
riprovato oggi a mezzogiorno e va... ma ricordavo di averlo fatto anche quest'inverno..
non so che dirti...
ripeto però che è inguidabile, puoi provare al massimo col joypad.. ma ti perdi il meglio di nkpro..
non è che dipende dalla versione?
io col joypad gioco.
di 1.02 in rete ce n'è una sola... nel dubbio riscaricatela..
Finalmente c'è un bel manuale corposo per sviscerare ogni aspetto di nKP (più esattamente, della vicina patch 1.03): lo trovate qui!
l'esistenza di un manuale di nkpro stava assumendo connotati non dissimili da quelli del necronomicon
il manuale conferma l'uso della tastiera con "k"...
l'uscita della patch è stata troppo per l'equilibrio di 'sto forum
Qualche ulteriore dettaglio, per chi volesse scaricarla: ricordo che la demo permette di correre online con la 1600 su tutte le piste del sim.
netKar PRO 27 December- 2008 > netKar V. 1.0.3 released!
netKar PRO 1.0.3 is available. This patch delivers a better online experience to all netKar PRO users. We also opened up the multiplayer functionality to demo users and updated the physic core to the latest version using the experience we've accumulated in the last 2 years. A 140-page guide has been included to let users to use the software at its best. This version also marks a change in strategy for the software releases that will be more frequent and responding to the users's requests. Please visit the download page.
Qui la lista dei fix e dei cambiamenti.
Spoiler:
Patch 1.0.3 - Main changes
---------------------------------------------------------------------------
- Improved multiplayer system.
- Added multiplayer demo with fully working AIM device.
- Improved performance (frames per second).
- Removed join lag from multiplayer system.
- Improved physics (all cars).
- Improved setup system (inside simulation now).
- Improved realism (engine damage, FullMode repair times, flatspotting, tyre locking, car/ground collision).
- Added manual for full documentation.
- Numerous smaller fixes, improvements and new features.
Detailed changelog
--------------------------------------------------------------------------
New and improved features:
- Added a multiplayer demo feature. This allows unlicensed users to drive the Formula1600 car on all tracks offline and on all tracks online.
- Enabled AIM screen when driving in unlicensed mode (offline and online).
- Added topbar added with current standings (only in normal mode, not visible in FullMode).
- Enabled admin control in multiplayer races (allows moving to next session and restart session).
- Reintroduced flatspotting (locking your tires will cause flatspots on your tires resulting feedback effects from the tires).
- Added option to finetune the presentation of the topbar.
- Enabled Doom mode on track (only when the car is stopped).
- Enabled loading a setup from inside the simulator.
- Enabled saving a setup from inside the simulator.
- Enabled possibility to select a skin from inside the simulator.
- Enabled fuel time for adding fuel to the car (1 second per litre) in FullMode.
- Improved front wing configuration settings for Formula2000 and FTarget.
- Implemented click and hold fast parameter change in setup screens.
- Collision dectection code for body/wall/ground/remote cars up to 5.5x times faster.
- Changed the formula to calculate Slip Angles to a more precise one. Differences are minimal but the car might feel slightly different on the limit.
- Changed the coast torque for all the cars to a more gradual curve.
- Changed shadow map size for car shadows to 256x256. Users can set it using the file cfg/nkpro.ini.
- Added anti-alias option in video options.
- Audio crossfade range was increased to 1500 rpm to reduce audio cracks.
- New algorithm to distribute skid sounds left and right based on load.
- Added new force feedback configuration in setup (in misc).
- Added new force feedback mode 'hardmode' (in nkpro.ini).
- Added option to load the sim with all systems running already (in options).
- Changed setup system. Now possible to define seperate settings for rear suspension (left and right).
- Setup system now shows indication of highest possible topspeed and topspeed per gear.
- The car is not going into "super damped" mode when stopped anymore. New stationary friction code is used at 0 speed. Car is more responsive to setup changes (moving up and down while changing springs) and engine roll torque.
- Darkened helmet visor for more realism.
- Added virtual mirror option in setup.
- Added more flexibility in selecting the field-of-view (to allow multiple monitor setups).
- Removed join lag (hardly noticable now).
- Added tyre locking (also visible).
- Changed doom mode. You can't walk through walls anymore to increase realism.
- Added option to load a different setup during the waiting time of a FullMode session (not when the session has started). Waiting time has become the actual time between sessions, in reality often 24 hours.
- Damage incurred in qualifying is fixed when the server changed to waiting time for the race session.
- Added fuel lap indicator (shows how much laps you can do with a specific amount of liters)
- Added projected aero cp for balance indicator.
- Finetuned Fullmode repair times.
- Finetuned algorithm for simulation of dirty tires (from grass and gravel).
- Improved remote car sounds (in multiplayer races).
- Added standings, laptimes and laptime differences in TV view (F4) in replays.
- Added driver name indicator in TV view (F4) in replays.
- Enabled realtime pings of the connected drivers in a multiplayer session.
- Improved general performance. There are more frames per second now.
- Improved stability of framerate. Framedrops have been dramatically reduced.
- Removed bodyground collision problem.
- Enabled car bottom / track collision. Cars can now touch the ground with the car bottom (not only with the wheels).
- Implemented new shadow system (much more stable shadows).
- Pitboard shows 'last lap' with one lap to go in a race.
- Added new F8 view (shows actual throttle, brake and clutch values).
- Enabled user configuration of chat messages presentation (color, font, position).
- Chat messages no longer get lost when they are too long (you can't type more when it's full).
- Improved force feedback system.
- Added new 'hardmode' as force feedback option.
- Improved and finetuned cars physics in general.
- Enabled the option to define different sky for new tracks.
- Added brake fade feature (using brakes too much will cause wear and fading brakes).
- Added brake multiplier to setup.
- Added option to define anti-alias level in netkar video options.
- Finetuned car damage model.
- Added graphical suspension damage.
- Finetuned the online car collision model.
- Finetuned multiplayer prediction code.
- Solved MSN interference with netKar PRO.
- Improved CrossFade sound system.
- Added pit position indicator in pitlane to easily find pitlane location.
- Added new Rookie Mode (provides help messages during first 100 km of experience).
- Improved fuel consumption. More realistic consumption now.
- Improved tire model. Less drop-off in first 10 km.
- Improved Doom mode. You can no longer walk through walls.
- Added server password check in multiplayer lobby.
- Added 'drive to grid' feature in race countdown (warmup lap). In last 30 seconds of the race countdown, drivers who are on-track, but not yet on their grid position are put in their assigned grid positions.
- Added netKar PRO manual covering all aspects of the simulation.
- Improved replay efficiency. Filesize of replays are up to 5 times smaller, making replay distribution much more convenient.
- Added replay lap indicator on bottom of screen in replays.
- Added dust and smoke for multiplayer cars.
- Added engine damage (from overrevving under downshifting). Engine damage can be fixed.
- Added option to start new Host server in multiplayer lobby.
- Added mirror resolution option (in nkpro.ini).
- Added mirror field of view option (in nkpro.ini).
Fixed features:
- Fixed audio area problem (right left reversed).
- Fixed multiplayer car sound in replay.
- Fixed FTarget tires.
- Fixed join lag.
- Fixed G25 shifter problem.
- Removed Scazzato sound system.
- Fixed lost chat messages when they are too long.
- Fixed split times in logs for any lap slower than fastest lap of a driver.
- Fixed the wrong order of drivers and laptimes in practice sessions (now orderded by laptime).
- Fixed gear value in AIM telemetry fixed (showed one gear too high).
- Removed possibility to drive without shaders.
- Removed possibility to configure a server with multiport enabled in GUI.
- Fixed shadow bug in prato pitlane.
- Fixed possibility to drive with negative ballast in online server.
- Fixed randomly crashing of nkserver.exe when a driver leaves the server.
- Fixed problem that car stays on middle of track when a driver leaves the server.
- Fixed forced tires on server feature.
- Fixed Host Race Graphical User Interface.
- Fixed multiplayer lobby pings.
- Fixed MAX LAPS feature in online sessions. Message is broadcasted when driver completes more than allowed laps.
- Fixed gearbox torque bug which required throttle blipping during downshifting.
- Fixed missing sound for other cars in replays.
- Fixed malfunctioning audio sliders in audio options.
- Fixed malfunctioning head movement sliders in options.
- Fixed AIM display bug.
- Fixed multiplayer lobby server list (old servers were not removed).
- Fixed #servers contacted/received in multiplayer lobby.
- Fixed TRackIR yaw bug.
Tempo di uppare questo super old topic e lo faccio con un video, invece che con uno screen: l'ho realizzato oggi e riassume un po' la mia prima esperienza online con la F2000 dopo la nuova patch. Spero vi piaccia, nella sua semplicità!
http://www.youtube.com/watch?v=vIM7aRX9A_M&fmt=18
mai vista tanta gente online tutta assieme!
Kunos questa mattina ha deciso di illuminarci d'immenso.
fa specie vedere tanti server...
e fa specie vedere pure mmx nei server..
si, per mezza curva, perchè poi vengo nuclearizzato da qualcuno e passo il resto della gara a tentare di guadagnare il box...
ESC --> Go To Box
si ma fa più figo farsi il giro tutto storto, magari minacciando l'autore della ruotata con una sbandata assassina in fase di doppiaggio...
farà figo ma perdi un giro per niente..
inoltre, se vuoi fare il figo ( ) e farti il giro per riparare ai box evita di entrare dritto in pitlane ma passa il traguardo e poi fai GoToBox, altrimenti ti regala un bel -1 Lap.. (a meno che l'abbia fixato nell'ultimissima release, visto che non avevo più provato a farlo)...
non è che in una gara di 6 giri mi faccia tutta 'sta differenza aver 40 secondi o un giro di distacco...
beh ma se non altro hai possibilità di recupero..
se parti a -1 ti passa anche la voglia di correre..
io in realtà ancora non ci capisco una mazza con i distacchi e quella banda là in alto (sarà anche perchè ogni volta che guardo sta mostrando altra gente e quando mostra me già mi son scordato di riguardarci), quando vedo che c'è qualcuno vicino mi ingarello e amen... sempre meglio di pirci che lasciò parcheggiata una mini in mezzo ad una chicane con la namie...
la barra in alto la puoi togliere con F9 mi sembra, e puoi usare la classica pitboard...
il problema è se ti ingarelli con uno un guiro più avanti dite..