Quote:
As far as so-called Action-Based Outcomes go, we’re basically looking at two different types to implement over the course of SiN Episodes. Global ABOs are driven by the community as a whole and span multiple episodes. For example, if the majority of players decides to blow up a building in one episode, it won’t be there in the following episodes.
Local ABOs on the other hand are smaller decision points that are affected directly by the player. One example is that you can decide to help out a certain character, who might then reward you later on. You can also experience the various outcomes of Local ABOs by simply replaying the game.