Grazie Biagio, qualcuno riesce a capire quello che dice la voce, magari qualcuno ha qualche amico turco???
...Grazie alla segnalazione di TurambarMakart eccovi un breve video da cui si intravedono spezzoni di un gioco simile a Warband con grafica migliorata:...
http://www.aa.com.tr/tr/component/pw...ideos&vid=5215
...presumibilmente M&B2...-_^
N.B.:...faccio notare che questa notizia e' nata da forum Taleworlds tramite la segnalazione di un'utente captain lust e non da un'annuncio ufficiale della Taleworlds, anzi era apparso un video intitolato "M&B 2 alpha (in game)" oggi oscurato...
ciauz^^,
Jab
...Breve traduzione in inglese:...
ciauz^^,Armağan : At first, at middleschool, playing games and creating little ones is maybe how I entered the gaming world. Of course these games were the work of an amateur. Later on, I studied Computer Engineering at Bilkent University. ( Private university, very well known.) And after graduation, my passion came back and I decided to start a serious game project.
Narrator : The game Yavuz created based on childhood dream, Mount&Blade has sold more than 1 million copies. The world is now fighting in a Turk's dream. (Had to say a nationalist thing, didn't they?) The war game, which was rejected by leading gaming companies at its alpha version, gained a revenue of 3 million dollars with the interest from Scandinavian countries
Jab
ok, grazie biagio! Niente di rilevante... peccato!
...La novita' stava nelle immagini del vikdeo che ritraggono il team Taleworlds al lavoro sul nuovo titolo della serie...
N.B.:...la cosa trana e' che non c'e' ancora stato alcun messaggio ufficiale, anzi e' stato oscurato pure un video sul tubo che faceva vedere lo stesso video...
ciauz^^,
Jab
Ultima modifica di biagio; 18-02-12 alle 23:13:39
...Negli ultimi giorni sono state rilasciate ben due Patches per NORDINVASION la 0.3.3 e l'ultima 0.3.4...
DOWNLOAD v.0.3.4:
http://www.nordinvasion.com/releases...sion_0.3.4.rar
New Features:
0.3.3
- New support class tiers!
- New blueprints for Alchemists, make new stronger healing kits for the medics and some proper barricades for the Engineers.
- 2 New maps
- Horse nerf redone: The slowdown should now happen more gradually as your horse gets damaged and it stops going down when your horse reaches low health, so it should maintain around the speed of a running player and not a half-dead snail
- More weapons that where bugged and didn't give experience and gold rewards should be fixed now.
- Some small weapon fixes (No more stab on Messer )
- Deployable items now disappear after a round ends.
- Difficulty has been reduced slightly on higher levels of normal mode.
- Difficulty slightly reduced across the board on hard mode. Less Rangers!!
- Number of enemy bots now increases for every player that joins and not at the old set player intervals.
- And of course all your new custom banners have been added.
0.3.4
- Support Classes
- All tiers of the support classes are now available.
- 2 new items for the Medic class. Surgeon's kit, only has one charge but fully heals everyone in a large radius and takes a lot less time to use. Resurrection Tome, revives dead players in a large radius and makes them spawn back at spawn.
- 2 new items for the Engineer class. Heavy Barricades, same health as the Barricade but a lot bigger and total cover against enemy ranged units. Explosive Barrel, kills all enemies within a short radius with a explosion. Downside is you only get one so use it wisely and using it gives no experience, gold or loot.
- Fixes
- Minor fixes to some maps. Jeldan Citadel has been taken out.
- Minor weapon changes, mostly some items have lost the ability to be used on horseback.
- Horse speed fix should now work as intended.
- Lessened the default numbers of spawning enemies, especially on hard mode, scaling stays the same.
- More Rangers!!
N.B.:...qui trovate la notizia sul forum ufficiale:...
Client Release 0.3.4 - Explosive Resurrection!
ciauz^^,
Jab
...Oggi sono usciti i tabelloni con i gironi del Torneo...
...la Nazionale italiana dovra vedersela al primo giro con Germania, Yuloslavia, Svezia e Belgio/Olanda...
...qui trovate tutti i gruppi mentre devono ancora essere completati gli accoppiamenti delle singole partite:..
http://forums.talewo...c,218309.0.html
ciauz^^,
Jab
...Sono state rilasciate un buon numero di nuove immagini per questa mod in costruzione, sulla nuova classe degli "Empire":...
Pistolier!
http://s1.hostingkartinok.com/upload...f3ca29b7b8.jpg
http://s1.hostingkartinok.com/upload...3d573a58a7.jpg
http://s1.hostingkartinok.com/upload...230151b353.jpg
http://s1.hostingkartinok.com/upload...857a36b1aa.jpg
http://s1.hostingkartinok.com/upload...1656983b91.jpg
http://s1.hostingkartinok.com/upload...8d7b35df25.jpg
http://s1.hostingkartinok.com/upload...0de3a6ad79.jpg
http://s1.hostingkartinok.com/upload...28c36b95f2.jpg
http://s1.hostingkartinok.com/upload...a602b3f338.jpg
http://s1.hostingkartinok.com/upload...8cb238ede2.jpg
http://s1.hostingkartinok.com/upload...2dc6d5ae47.jpg
http://s1.hostingkartinok.com/upload...56a1a19c9d.jpg
http://s1.hostingkartinok.com/upload...80d0a41511.jpg
http://s1.hostingkartinok.com/upload...b32f42d4d7.jpg
http://s1.hostingkartinok.com/upload...f50034f2ca.jpg
http://s1.hostingkartinok.com/upload...3ba0e40f06.jpg
N.B.:...qui trovate la discussione originale:...
http://forums.talewo...html#msg5224999
ciauz^^,
Jab
...Sono state rilasciate due patches per NORDINVASION la 0.3.6 e la 0.3.7...
...quest'ultima apportera' piu' fix per bug e bilanciamenti dei mob che vere e propie novita'...
Download 0.3.7:
http://www.nordinvasion.com/releases...sion_0.3.7.rar
N.B.:...trovate le info sull'ultima patches qui:...0.3.6
- Time of day is now random on all maps!
- The Valkyrie and Jotne hammer should be a bit less terrifying.
- Small item changes, mostly to Legendary weapons.
- New House banners added.
- Map fixes and changes to old maps.
- New map - Swadian Overgrown by Dropsdawn!
- New map - Swadian Castle by Zetus!
0.3.7
- Gold is now spread out equally to everyone in assist range.
- Loot is now random between everyone in assist range and the killer.
- All Infantry only available armors has had their armor values increased by 50%.
- Updated House Banners.
- Most maps re-done.
- And one thing I forgot, high level players once again get loot in Normal Mode!
http://forum.nordinvasion.com/index....ic,1821.0.html
ciauz^^,
Jab
...Annunciato un DLC multiplayer a pagamento per "M&B Warband" che prendera' il posto della mod "Mount&Musket"...
...ecco alcune informazioni prese da ParadoxPlaza:...
Spoiler:Mount & Blade Warband: Napoleonic Wars Multiplayer DLC Announced!
European Soldiers Take the Battlefield This Spring in Latest Expansion for Critically Acclaimed Action RPG
NEW YORK – March 30, 2012 – From occupying Calradia to the invasion of Russia, Warband fans will have a new war to look forward to this year. Paradox Interactive and Taleworlds Entertainment today announced the next DLC for popular action RPG Mount & Blade Warband. Napoleonic Wars is a multiplayer expansion pack that will take players back to the final years of Napoleon’s conquest in this massive update for the definitive open-world sandbox series.
Developed by Flying Squirrel Entertainment and Taleworlds Entertainment, Napoleonic Wars will support multiplayer battles of up to 250 soldiers and enables players the chance to create a character from 220 unique units available, all hailing from five different European nations. Fight battles with your tried and true sabre or utilize newly introduced artillery pieces such as cannons and rockets in this historically accurate and immersive 19th century experience like no other.
Players can partake in Napoleon’s conquest when Mount & Blade Warband: Napoleonic Wars launches later this spring.
Watch the announcement trailer here:
Features
- Accurate early 19th century weapons, uniforms and environments
- Massive multiplayer battles with up to 250 players
- 5 nations with more than 220 unique units to choose from
- A wide range of artillery pieces ranging from field cannons to mortars, capable of firing a variety of missiles such as canister, explosive shells and even rockets - all fully controllable by players
- Finely crafted game balance insuring player skill is the hero of the battlefield, not the gun or the sword
- Construct barricades, dig trenches, and rig explosives with the multi-purpose Engineer class
- Special musician units with drums, fifes, bagpipes or trumpets, able to play historically accurate tunes; all recorded and played by award winning musicians
- Lead squads of soldiers against each other in the new commander battle mode
- More than 40 classical background music tracks
More about this game
Facebook: http://www.facebook.com/mountandblade
Twitter: https://twitter.com/mount_and_blade
Website: http://www.mountandbladewarband.com/
Forums: http://forum.paradoxplaza.com/forum/...Fire-and-Sword
N.B.:...qui trovate la pagina da cui ho tratto la news:...
http://www.paradoxplaza.com/press/20...-dlc-announced
N.B.B.:...qui trovate il tread ufficiale sul sito della Taleworlds (all'interno troverete i links di Sito e Forum degli "FlyingSquirrelsEntertrainement", gli sviluppatori della DLC):...
http://forums.taleworlds.com/index.p...,222384.0.html
ciauz^^,
Jab
..."M&B Collection" GIVENAWAY, 5 copie disponibili:...
http://www.gamerscritic.it/forums/to...ioco-in-palio/
ciauz^^,
Jab
Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.
...La versione 1.150 e' disponibile attualmente SOLO via Steam...
...la notizia "buona" e' che si tratta di una patch savegame compatibile, la "cattiva" e' che questi sono i risultati su IG_Battlground:...
Spoiler:
EDIT:...reinstallando l'Admin Tools pare che scompaia il problema presente nello screen....
ATTENZIONE...siccome ormai sappiamo per certo che gli utenti STEAM vengono usati come "cavie" per testare le nuove versioni di Warband, vi sconsiglio di effettuare l'aggiornamento fino a che non verra' rilasciata una versione stabile...
N.B.:...qui potete trovare una discussione sul rilascio della nuova versione 1.150:...
http://forums.taleworlds.com/index.p...,225282.0.html
ciauz^^,
Jab
lol
...E' uscita la 1.151, am ancora non ho capito se apporta gli stessi problemi della 1.150...
...alcuni utenti parlano di ripetuti problemi alla musica del singleplayer, altri presentano i problemi grafici in multi...
...credo che non mi resti altra possibilita' che scaricarmi sta dannata patch e vedere che succede...-.-
...intanto leggetevi il changelog dell'ultima versione:...
Version 1.151 Changelog:
Common:
Lots of new operations, flags and trigger types have been added for the benefit of modders.
New parameters have been added to module.ini for modders, including new order system usage and crouching.
Support for game controllers has been improved.
Troop AI for selecting alternative weapon mode has been added.
Troop AI blunt weapon usage has been fixed.
Troop AI for distant targeting has been fixed.
Core resource files and shader files have been made modifiable.
Face generator system now supports multiple meshes to apply deforms.
Volume and priority have been balanced for sounds.
Playing sounds from hard drive option has been added for module system.
Memory usage for resources and navigation meshes have been reduced.
Several crash-to-desktop bug fixes.
Minor translation fixes.
Various other bug fixes.
Single Player:
Good productions for towns have been rearranged.
Bug fix at Lady of the Lake achievement.
Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
Merchant inventory update has been made less random.
Probability of lords defecting from a faction with very few centers has been increased.
Number of cattle at villages has been revised.
Multiplayer:
Khergit troop stats have been rebalanced to make them more viable.
Maximum number of players in a multiplayer match has been changed to 200.
Usernames in multiplayer games can now have special characters.
Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
Network data priority values have been updated.
ciauz^^,
Jab
sta in offerta su stIM a 4.99 !!
Raga è vero, accorrete. La collection costa 7,50. Mentre with fire and sword sta a 3!!!! Io forse la compro perchè è quella che mi manca. Mount&blade liscio 3,74
ps: non lo compro su steam perchè al mio gamestop sta a 5 euro però scatolato.
Ultima modifica di Stregato86; 23-04-12 alle 09:40:25
Download patch 1.152 (per chi ha la 1.151 o precedenti)
http://download2.taleworlds.com/mb_w...00_to_1152.exe
Full download 1.152
http://download2.taleworlds.com/mb_w...setup_1152.exe
Version 1.152 Changelog:
Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.
Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.
Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
N.B.:...qui trovate la discussione ufficiale:...
http://forums.taleworlds.com/index.p...,225282.0.html
ciauz^^,
Jab
come mai tutte ste patch in questi giorni? non dovrebbero mettersi a lavorare sul seguito?
...Alcuni DEV della Taleworlds sono addetti alla risoluzione dei bug del gioco e con l'uscita del nuovo DLC e di alcuni problemi con le nuove patch, l'attenzione verso il gioco base e' aumentata notevolmente...
...se guardi bene infatti al maggior parte dei cambiamenti per Warband, riportati nel changelog delle patches, sono legati a features per il nuovo DLC e pochissimi a risolvere problemi di Warband o ad aggiungere cose nuove per quest'ultimo...
ciauz^^,
Jab
e di cosa tratterebbe questo nuovo dlc?
ancora fucili?
si mastigrancazzi, con tutte queste patch mandano a puttane le mod che devono pareggiarsi all'ultima release delle patch per funzionare appieno. Se continuano a fare uscire buxfix per fixare i fix dei fix prima che riesca a rigiocare a Brytenwalda passerà un'eternità.
Also,
napoleoncoso è lammerdah o è carino?
Edit: scusate ma ho scritto in modalità just4spam
...Dunque, secondo me sono due giochi tanto diversi quanto divertenti...
...innnanzitutto il nuovo DLC e' solo per l'online, quindi paragoni con il singleplayer non si possono fare, partendo da questo, Warband basa tutto il suo appeal sul combattimento melee o a cavallo, con svariati tipi di armi, Napoleonic Wars e' molto piu' tattico, gli scontri si basano quasi interamente sulla distanza (moschetti, pistole, cannoni, lanciarazzi) e qualora il nemico venisse a contatto con noi, premendo X, potremmo usare la baionetta del moschetto per scontri in melee...
...un moschetto puo' colpire in affondo o dall'alto, quindi due direzioni in attacco / parata, capirete che il combattimento melee risulta molto più "scarno" del native...
...anche nelle battaglie piu' organizzate tra Clan risultano differenti, rispetto a quelle del Native...
...in primis il numero dei partecipanti ad eventi di M&B NW e' 10 volte superiore ai partecipanti di una clanwar sul native, poi nella nuova DLC, non si puo' andare dove cacchio ci pare sulla mappa, ma ci si muove in contingenti, con ognuno un capo, ci si ferma per sparare, rigorosamente in linea, e solo nel caso in cui ci si butti all'assalto di un contingente nemico all'arma bianca, e' concesso un'ordine sparso...
...io l'ho provato e mi piace come alternativa al Native, quando voglio provare qualcosa di diverso, in pratica la considero un'ottima mod a pagamento...
ciauz^^,
Jab
biagio, che tu sappia, la Legio Italica gioca ancora a cRPG? E voi AB? Perchè ho riiniziato a giocarci e il ts dei Legio non funzia più e vorrei trovare qualche italiano con cui giocare ^^
con questa scarica di patch avranno incasinato milioni di mod, non mi stupisce
se non sbaglio Biagiocoso odia il cRPG