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Discussione: Battlefield 3

  1. #9401
    Il Puppies L'avatar di Albero
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    Predefinito Re: Battlefield 3

    Citazione Originariamente Scritto da ZioYuri78 Visualizza Messaggio
    Medagliette e assignment di AK

    http://blogs.battlefield.com/2012/09...ak-assignments

    Get to tha Choppa

    Scusate l'ignoranza, ma cosa sono gli ACHIEVEMENTS/TROPHIES?
    Chi le ha mai viste quelle medagliette? Sono solo per le console?
    Death from above
    > Get a kill with the Gunship
    20G/Bronze

    Dropship
    > Destroy the Gunship
    30G/Bronze

    Roadkill
    > Get a kill with the quad bike
    20G/Bronze

    Superiority
    > Win a round of Tank Superiority
    20G/Silver

    Destroyer
    > Get 10 kills each with Tank destroyer and Mobile Artillery
    30G/Silver

  2. #9402
    Suprema Borga Imperiale
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    Predefinito Re: Battlefield 3

    Consolles

    Loro non hanno le nostre stesse assegnazioni

  3. #9403
    ZioYuri78
    ospite

    Predefinito Re: Battlefield 3

    ^this

    Comunque, o hanno messo la feature che si inceppano le armi mentre spari, oppure sta partendo il tasto sinistro del mio mouse

  4. #9404
    Suprema Borga Imperiale
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    Predefinito Re: Battlefield 3

    Comprati un'altro mouse e scoprilo

  5. #9405
    ale89
    ospite

    Predefinito Re: Battlefield 3

    sono aperte le scommesse su quale sarà la prossima arma buggata che aggiungeranno con questa patch dopo il mass che spaccava tutti e l'aug con la smoke/railgun

    io dico la g18 che si mette a sparare rpg, oppure, rimamendo fedeli all'assault, l'm16 che spara i colpi del main cannon dei tank

  6. #9406
    Suprema Borga Imperiale
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    Predefinito Re: Battlefield 3

    No, l'M16 sarà nerfato...
    Hanno detto che ridurranno i tempi di ricarica di alcune armi e che l'AA farà più danno sulla fanteria, ma meno sui carri (adesso non fa nemmeno una sega ai carri...) -> armi con 0.1s di ricarica e AA che instantkilla i fanti, ma ripara i carri nemici

    Oppure seguiranno la linea dello Scar-L con 12x e faranno montare accessori assurdi su armi improbabili

  7. #9407
    Shogun Assoluto L'avatar di frittole
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    Predefinito Re: Battlefield 3

    Citazione Originariamente Scritto da Download Visualizza Messaggio
    No, l'M16 sarà nerfato...
    Hanno detto che ridurranno i tempi di ricarica di alcune armi e che l'AA farà più danno sulla fanteria, ma meno sui carri (adesso non fa nemmeno una sega ai carri...) -> armi con 0.1s di ricarica e AA che instantkilla i fanti, ma ripara i carri nemici
    Sara' utile, i tempi di ricarica di un Rpg sono biblici, neanche un Talebano senza braccio ci metterebbe tanto...

    Oppure seguiranno la linea dello Scar-L con 12x e faranno montare accessori assurdi su armi improbabili
    Tipo ottica 12X su Spas ????

  8. #9408
    Suprema Borga Imperiale
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    Predefinito Re: Battlefield 3

    Beh, io pensavo più a una canna pesante e bipod per gli shotguns
    L'ottico 12x ha perso il suo fascino con lo Scar-L

  9. #9409
    Shogun Assoluto L'avatar di frittole
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    Citazione Originariamente Scritto da Download Visualizza Messaggio
    Beh, io pensavo più a una canna pesante e bipod per gli shotguns
    L'ottico 12x ha perso il suo fascino con lo Scar-L
    vedere uno shotgun con l'ottica 12x mi fa sempre sorridere...

  10. #9410
    ale89
    ospite

    Predefinito Re: Battlefield 3

    meno danni ai carri per l'aa? geniale, considerando che attualmente il danno che fa è zero

  11. #9411
    La Borga L'avatar di Von Right
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    Predefinito Re: Battlefield 3

    Si parla ancora della patch fake?

  12. #9412
    Suprema Borga Imperiale
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    Predefinito Re: Battlefield 3

    No, di quella vera il cui changelog era sul battlelog

  13. #9413
    La Borga L'avatar di Von Right
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    Predefinito Re: Battlefield 3

    Link?

  14. #9414
    Shogun Assoluto L'avatar di iseh
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    Predefinito Re: Battlefield 3




    WEAPONS BALANCING
    Reload timer adjustments
    A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
    • Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
    • Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
    • Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
    • Short and long reload increased: ASVal
    • Long reload reduced, shot reload increased: M4A1
    • Long reload increased: P90

    Damage output/range adjustments
    • UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
    • PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
    • M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
    • M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
    • 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
    • AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
    • 12 Gauge buckshot close range damage has been slightly increased.
    • Slightly reduced the range penalty for the suppressor on the SCAR-H.
    • Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
    • Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range penalty for the suppressor on the SCAR-H.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    • Increased the damage of the M5K.

    A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
    • SG553: Horizontal recoil reduced to help make this weapon more controllable.
    • MG36: Vertical recoil reduced to make this weapon more controllable.
    • M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
    • M16A3: Recoil amounts slightly increased.
    • M4A1: Recoil amounts slightly increased.
    • G36C: Vertical and First Shot recoil amounts reduced.
    • M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

    Miscellaneous weapons changes
    • FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
    • Added Burst Fire to the M5K as an available fire mode.
    • Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
    • Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
    • 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
    • Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
    • Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
    • Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
    • Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
    • Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

    Weapons fixes
    • Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
    • The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
    • SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
    • Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
    • The PKS-07 is now available on QBB-95
    • The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
    • The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
    • Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
    • MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

    VEHICLE RELATED TWEAKS & FIXES
    • Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
    • Air Radar now shows friendly vehicles as well.
    • Helicopter weapons can now destroy equipment with splash damage.
    • The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
    • Repair tool damage against enemy vehicles lowered by 10%.
    • Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
    • Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
    • Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
    • Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
    • Increased the damage helicopter gunners and IFVs do to helicopters and jets.
    • Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

    PERSISTENCE RELATED TWEAKS & FIXES
    • Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
    • Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
    • Fixed so you can get score from awards in coop.
    • Accuracy dogtags now show the correct stats.
    • Coop Stars and dogtag are now properly unlockable and equip able.
    • Gun Master and Domination Winner ribbons and medals added.
    • Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

    UI RELATED TWEAKS & FIXES
    • Added letters to the capture point icons displayed directly over the mini-map.
    • Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
    • Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
    • Fixed the hit indicator showing when spawning or closing the in game menu.
    • PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
    • Fixed a bug where the clan tag sometimes shows as the player ID.
    • Added clan tags in nametags and kill card.
    • PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
    • Fixed so commorose VO works when sitting in an AA vehicle.
    • Fixed so you get the critical health fullscreen color tint while in the post revive state.
    • Removed the join button in the server list for non-Premium users on Premium exclusive servers.
    • Fixed so the spawn menu always disappears when you are revived.
    • Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
    • Fixed M-Com distance not updating if user moves towards it with EOD Bot.
    • Mortar strike explosions are now shown on the HUD for the shooter.

    MISCELLANEOUS TWEAKS & FIXES
    • Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
    • Fixed bug where it was possible to shoot while transitioning from sprint into prone.
    • Fixed so you can’t revive a player who switched team since he died.
    • Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
    • Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
    • PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
    • Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

    How to download the latest update (Multiplayer Update 4) and Armored Kill
    PLAYSTATION 3 SPECIFIC INFO
    Patch goes live: September 4
    Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums
    Patch size: 1.53GB
    Armored Kill size: 1.55GBHow to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
    How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost.

    XBOX 360 SPECIFIC INFO
    Patch goes live: September 4
    Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
    Patch size: 1.44GB
    Armored Kill size: 1.56GBHow to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.
    How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace.

    PC SPECIFIC INFO
    Patch goes live: September 4
    Patch size: ~2.2GB
    Armored Kill size: 3.2GB
    Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
    How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
    How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.



  15. #9415
    Suprema Borga Imperiale
    Data Registrazione
    14-07-10
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    Predefinito Re: Battlefield 3

    Me la ricordavo più corta

  16. #9416

    Predefinito Re: Battlefield 3

    toglieranno i flare per il gunner nell'elicottero......mmm.......

  17. #9417
    Spidersuit90
    ospite

    Predefinito Re: Battlefield 3

    Quindi la patch sarà disponibile da domani, mentre le mappe dall'11... praticamente l'11 quasi tutta la giornata non potrò usarlo

  18. #9418
    Il Puppies L'avatar di Albero
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    Predefinito Re: Battlefield 3

    Non aggiustano i bug degli achievements e depotenziano gli elicotteri... mah... mi sa che l'unica cosa che mi piace in questa patch son le nuove medaglie.

  19. #9419
    ale89
    ospite

    Predefinito Re: Battlefield 3

    Citazione Originariamente Scritto da Morning Glory Visualizza Messaggio
    toglieranno i flare per il gunner nell'elicottero......mmm.......

  20. #9420
    Suprema Borga Imperiale
    Data Registrazione
    14-07-10
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    15,201

    Predefinito Re: Battlefield 3

    Già prima sull'hely non era proprio una passeggiata, specie se gli altri avevano più bandiere... Ora mi hanno tolto tutta la voglia di pilotare gli hely... Le relative medagliette se le possono ficcare in culo, ecco

    Anyway oggi ho detto addio all'M16 portandolo a 300 kills... Mi mancherà! :snif:

    Ma i mortai non li potenziano? L'ho riprovato ora in un rush sull'autostrada: io attacco, loro difesa, quindi camperati in gruppo
    Ho fatto una sola kill, distrutto qualche esplosivo e un'assistita da 40 in circa 10 minuti di utilizzo... A momenti faccio più kills da 300 metri con la magnum con mirino...

  21. #9421

    Predefinito Re: Battlefield 3

    Beh per l'eli senza flares per il gunner sono abbastanza contento..i risultati più assurdi che ho mai visto a fine partita sono sempre stati fatti dalle crew degli elicotteri. M16 e M4..uhm..erano decisamente i fucili migliori,soprattutto il primo e ultimamente davvero stra-usati.Sembra proprio che sto nerf sia stato fatto per incentivare l'uso di altre armi..senza più m16 e AEK (beh questo già dall'ultima patch) prevedo un ritorno in grande spolvero dell'F2000 come i vecchi tempi x l'assault.

  22. #9422
    La Borga L'avatar di Mister Zippo
    Data Registrazione
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    Predefinito Re: Battlefield 3

    Dei Dlc che mi dite? Sono consigliati? E sopratutto dove li posso prendere a buon prezzo?

  23. #9423
    Suprema Borga Imperiale L'avatar di Narc
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    Predefinito Re: Battlefield 3

    Citazione Originariamente Scritto da Dr3amWalk3r Visualizza Messaggio
    Beh per l'eli senza flares per il gunner sono abbastanza contento..i risultati più assurdi che ho mai visto a fine partita sono sempre stati fatti dalle crew degli elicotteri. M16 e M4..uhm..erano decisamente i fucili migliori,soprattutto il primo e ultimamente davvero stra-usati.Sembra proprio che sto nerf sia stato fatto per incentivare l'uso di altre armi..senza più m16 e AEK (beh questo già dall'ultima patch) prevedo un ritorno in grande spolvero dell'F2000 come i vecchi tempi x l'assault.
    Quoto tutto, sempre trovati fastidiosi i giocatori che passano le partite interamente in elicottero, poi i peggiori sono quelli che rimangono in base fino a quando non si spawna, a costo di aspettare 5-10 minuti fermi senza fare niente.

  24. #9424

    Predefinito Re: Battlefield 3

    Citazione Originariamente Scritto da Dr3amWalk3r Visualizza Messaggio
    Beh per l'eli senza flares per il gunner sono abbastanza contento..i risultati più assurdi che ho mai visto a fine partita sono sempre stati fatti dalle crew degli elicotteri. M16 e M4..uhm..erano decisamente i fucili migliori,soprattutto il primo e ultimamente davvero stra-usati.Sembra proprio che sto nerf sia stato fatto per incentivare l'uso di altre armi..senza più m16 e AEK (beh questo già dall'ultima patch) prevedo un ritorno in grande spolvero dell'F2000 come i vecchi tempi x l'assault.
    Ma scusa ch hanno fatto all'AEK? Leggendo i patch notes vedo solo che ne hanno ridotto il tempo di ricarica. Mi sono perso qualcosa?

    edit:

    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range penalty for the suppressor on the SCAR-H.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

    solo io mi sono accorto che l'ultima è un copia incolla della prima e la 4 è un copia incolla della seconda?
    Ultima modifica di Andrea____92; 04-09-12 alle 08:49:21

  25. #9425

    Predefinito Re: Battlefield 3

    Citazione Originariamente Scritto da Andrea____92 Visualizza Messaggio
    Ma scusa ch hanno fatto all'AEK? Leggendo i patch notes vedo solo che ne hanno ridotto il tempo di ricarica. Mi sono perso qualcosa?

    edit:

    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range penalty for the suppressor on the SCAR-H.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

    solo io mi sono accorto che l'ultima è un copia incolla della prima e la 4 è un copia incolla della seconda?
    No,sull'AEK intendevo il nerf che si è beccato nella patch di giugno..ormai è già rovinato,ci manca che lo nerfano ancora

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