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Discussione: Patch notes 1.11

  1. #1
    Il Nonno L'avatar di Spazzy84
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    Predefinito Patch notes 1.11


    Quote:

    - World of Warcraft Client Patch 1.11.0
    ---------------------------------------- ----------------------------------------

    Shadow of the Necropolis
    Floating above the Plaguelands, the necropolis known as Naxxramas
    serves as the seat of one of the Lich King's most powerful officers,
    the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
    to be unleashed are gathering inside the necropolis as the Lich
    King's servants prepare their assault. The Scourge marches again...
    Naxxramas is the new 40-man raid dungeon that will present even the
    most experienced and powerful players with an epic challenge.

    General
    - The cost to unlearn talents will now decay over time. This cost will
    be reduced by a rate of 5 gold per month to a minimum of 10 gold.
    - After a disconnect from the server, it is now possible to log back
    in immediately, instead of receiving the message, "A character with
    that name already exists."
    - Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
    Lightning) will no longer hit stealthed or invisible units unless
    visible to the caster.
    - Fear: The calculations to determine if Fear effects should break due
    to receiving damage have been changed. The old calculation used the
    base damage of the ability. The new calculation uses the final amount
    of damage dealt, after all modifiers. In addition, the chance for a
    damage over time spell to break Fear is now significantly lower. Note
    that Fear continues to be roughly three times as likely to break on
    player targets as on non-player targets. In addition, Intimidating
    Shout now follows that player versus non-player distinction, while
    previously it did not.
    - Periodic Healing: Spells which do periodic healing will now have
    their strength determined at the moment they are cast. Changing the
    amount of bonus healing you have during the duration of the periodic
    spell will have no impact on how much it heals for.
    - Reflection: Effects which cause reflection will no longer reflect
    triggered effects separately from their base effects (eg. Impact,
    Improved Shadow Bolt, Aftermath, etc.)
    - Optimization code known as "M2Faster" is now enabled by default.
    M2Faster can improve performance in crowded scenes when "Vertex
    Animation Shaders" is turned on.

    Battlegrounds
    - Alterac Valley
    Most of the NPC guard units have been removed.
    Players now drop more quest items.
    Creatures that remain in Alterac Valley have had their hit points
    reduced.
    The buff that is periodically cast by each faction's Captain has
    been changed to a flat 20% hit point buff.
    Upgrading troops through armor scrap turn-ins will also now result
    in your team's General enabling a periodic buff to your melee and
    spell damage.
    This buff scales from 10% at the Seasoned unit level, 20% at the
    Veteran unit level, and 30% at the Champion unit level.

    Druids
    - Innervate: This spell is now a base ability for all Druids, trainable
    at level 40. Any Druid who formerly had the Innervate talent now has
    the Swiftmend talent instead.
    - Nature's Grace: You will no longer consume this effect when casting a
    spell which was made instant by Nature's Swiftness.
    - Swiftmend: This new talent has been added to the Druid Restoration
    tree, replacing Innervate as the 31 point ultimate talent. It
    consumes a Rejuvenation or Regrowth aura to produce an instant heal.
    - Enrage: Tooltip edited to clarify functionality.

    Hunters
    - Counterattack (Survival Talent) - All ranks of this talent will now
    share the same cooldown.
    - Scorpid Poison: Duration slightly lengthened.
    - Changed the way hunter pet family armor bonuses and penalties are
    applied to allow the exact value from the Natural Armor talent to be
    applied correctly. This may result in a very slight loss of armor to
    some pets (less than a third of a percent).
    - Improved Scorpid Sting: The aura from this Sting will now be removed
    (as intended) when a different Sting aura is placed on the victim.

    Mages
    - Due to significant talent changes, mages will have all talent points
    refunded and can be respent. Training costs for all talent spell
    replacements have been significantly reduced.
    - Arcane Explosion is now instant cast and will no longer remove the
    Presence of Mind effect when used.
    - Evocation - Is now available to all mages (via trainer), starting at
    level 20.
    - Conjure Food now has a new rank (Rank 7) available in Stratholme.
    - Frost Ward now has a new rank (Rank 5) available as item loot in
    dungeons.
    - Mana Shield - Damage taken will now be absorbed by other absorb
    spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed
    by Mana Shield.
    - Dampen Magic - Damage and healing reduction increased on ranks 3
    through 5.
    - Amplify Magic - Damage and healing bonus increased on ranks 2
    through 4.
    - Counterspell - Fixed a bug that made Counterspell unresistable.
    - Winter's Chill - Changed to increase crit chance by 1% per stack, but
    stacks up to 10 times (previously 2% max 5 times).
    - Improved Scorch - Duration of Fire Vulnerability increased to 30
    seconds (previously 15 secs).
    - Blast Wave: The bonus this spell receives from effects that increase
    spell damage has been increased.
    - Cold Snap: This talent will now always clear the cooldown for Frost
    Ward, even if the cooldown was triggered by casting Fire Ward.
    - Cone of Cold: The bonus this spell receives from effects that
    increase spell damage has been increased.
    - Fire Ward: The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Frost Ward: The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Arcane Power: This ability will no longer stack with Power Infusion.
    If you gain both at the same time, Arcane Power will take precedence.
    - Added a new level 60 quest available from Archmage Xylem in Azshara
    for mages.
    - Fire Ruby now has a sell value and can be disenchanted.

    Paladins
    - Benediction: This talent will no longer incorrectly provide a double
    discount to Seal of Justice.
    - Blessing of Light: It is no longer possible for a target to appear to
    have multiple ranks of Blessing of Light. These multiple auras had no
    beneficial effect, merely causing confusion. Problems with targeting
    the spell when the caster has Blessing of Light effect on them have
    also been fixed.
    - Divine Favor: It is no longer possible to cast this immediately after
    a healing spell and "retroactively" make it a critical hit.
    - Illumination: When several critical effect healing spells are cast
    very quickly, you will now receive the correct mana refund for each
    one.
    - Judgement of Command: Now consumes a charge of the Zandalarian Hero
    Charm. In addition, when this spell is resisted it will no longer
    erroneously still do damage.
    - Judgement of Righteousness: Now consumes a charge of the Zandalarian
    Hero Charm.
    - Seal of Command: Clarified tooltip.
    - Vengeance: Seal of Command critical hits can now trigger this
    ability.
    - Vindication: This effect will no longer be absorbed by Grounding
    Totem.

    Priests
    - Lightwell - Casting time reduced. Lightwell object increased in
    size to make it easier to click; relative click radius decreased
    slightly.
    - Mind Control: If you cast Power Word: Shield while Mind Controlling
    a target, the Recently Shielded aura will now appear on the correct
    target instead of yourself.
    - Shadowguard: This Troll Priest racial spell now works with Vampiric
    Embrace, Blackout, and Shadow Weaving. In addition, the damage from
    Shadowguard will now consume charges of the Zandalarian Hero Charm's
    Unstable Power aura.
    - Spirit of Redemption: This spell has a number of fixes: Priests
    prematurely leaving battlegrounds with this aura on will now receive
    the Deserter debuff (as intended); Priests in Spirit of Redemption
    form at the completion of a battleground will have the aura removed
    without dying; It will now work correctly with the Darkmoon Card
    Twisting Nether item, resurrecting you after Spirit of Redemption has
    run its course; If you should die underwater the Spirit of Redemption
    will no longer have a breath bar appear; the Warlock Drain Soul spell
    will terminate producing 1 shard when the Priest switches to Spirit
    of Redemption form; You will no longer have to wait 30 seconds for
    graveyard resurrection upon your first death while using Spirit of
    Redemption.
    - Vampiric Embrace: This ability will no longer heal for damage caused
    when the target had no life remaining.

    Rogues
    - Detect Traps is now a passive skill.
    - Pick Pocket: This ability will no longer trigger effects on your
    target.
    - Slice and Dice: This ability will no longer play its sound effect
    twice.
    - Vanish: Cancelling your Stealth aura while Vanish is running will
    now cause Vanish to be canceled as well.

    Warlocks
    - Shadow Ward now has a new rank (Rank 5) available as item loot in
    dungeons. The amount of damage absorbed by this ward was
    increased substantially on all ranks.
    - Curse of Agony: The damage from this spell will now continue even
    if the caster dies or leaves the area.
    - Emberstorm: This talent will now correctly increase the damage the
    Warlock takes from Hellfire.
    - Hellfire: Aftermath can now be triggered by this spell.
    - Improved Shadowbolt: Periodic damage spells and
    non-damaging spells will no longer consume charges of Shadow
    Vulnerability.
    - Shadowburn: If you cast Drain Soul while this aura is on the victim,
    you will no longer receive two soul shards upon the victim's death.
    - Soul Link: If your pet is banished, it will now break the Soul Link.
    In addition, Soul Link's tooltip has been clarified to indicate it
    only works with your imp, voidwalker, succubus, or felhunter.

    Shaman
    - Due to significant talent changes, Shaman will have all talent points
    refunded and can be respent. Training costs for all talent spell
    replacements have been significantly reduced.
    - Searing Totem - Mana cost reduced.
    - Disease Cleansing Totem - Duration increased.
    - Fire Resistance Totem - Duration increased.
    - Flametongue Totem - Duration increased.
    - Frost Resistance Totem - Duration increased.
    - Grace of Air Totem - Duration of ranks 1 and 2 increased.
    - Nature Resistance Totem - Duration increased.
    - Poison Cleansing Totem - Duration increased.
    - Stoneskin Totem - Duration increased.
    - Strength of Earth Totem - Duration of ranks 1 through 4 increased.
    - Tremor Totem - Duration increased.
    - Windfury Totem - Duration increased.
    - Windwall Totem - Duration increased.
    - Mana Spring Totem - Mana cost reduced.
    - Healing Stream Totem - Mana cost reduced.
    - Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with
    these two weapons will now be retained if you decide to unspend this
    talent point and return to it later.
    - Flame Shock - Damage over time portion of all ranks slightly
    increased. Mana cost of ranks 3 through 5 decreased. In addition, a
    new rank is available (rank 6) from Upper Blackrock Spire.
    - Improved Reincarnation (Restoration Talent) - Fixed a bug where rank
    1 of this talent was not decreasing the cooldown properly.
    - Rockbiter, Frostbrand, Flametongue and Windfury Weapon mana costs
    reduced.
    - Elemental Fury: Tooltip now indicates it increases the critical
    damage for Searing Totem, Magma Totem, and Fire Nova Totem.
    - Fire Nova Totem: This totem now receives increased damage from
    effects that increase the Shaman's spell damage.
    - Grounding Totem: This totem will no longer reflect the Mage talent
    Combustion back onto the Mage.
    - Healing Wave Totem: This totem now receives increased damage from
    effects that increase the Shaman's healing.
    - Lightning Bolt: Mana cost reduced approximately 17%.
    - Magma Totem: This totem now receives increased damage from effects
    that increase the Shaman's spell damage.
    - Searing Totem: This totem now receives increased damage from effects
    that increase the Shaman's spell damage.

    Warriors
    - Improved Revenge - Chance to stun at each rank changed to 15/30/45%.
    - Bloodrage - Fixed a bug that caused Bloodrage to cost twice the
    intended health
    - Sweeping Strikes: This spell has a number of fixes: When used in
    conjunction with Execute and the second victim is below 20% health,
    they will be hit with the full Execute amount. If the second victim
    is not below 20% health, they will be hit with normal melee swing
    damage; If the ability you are using does not deal damage, it will
    not use a charge of Sweeping Strikes; The extra attack it generates
    when used with Whirlwind now has the correct damage range; The
    additional attacks generated by this ability will now properly take
    into account the armor of the second target.
    - Whirlwind - When this ability is used with Sweeping Strikes, it will
    burn only one charge of Sweeping Strikes and will generate only one
    additional attack.
    - Retaliation - This ability will now function correctly at full melee
    range.
    - Intimidating Shout - The cowering in fear effect will no longer be
    applied when the target resists this shout.
    - Shield Slam: This ability now costs 20
    rage to use and the damage it does is modified by attack power
    (normalized to 2.2 speed). However, the base damage has been reduced.
    It generates more threat per rage and more damage per rage than it
    did previously.
    - Flurry - The tooltip for this talent has been adjusted to indicate it
    only works on normal melee swings. And ranks 1 through 4 of this
    talent will now activate correctly again. Your haste will now last
    only the intended next 3 swings.

    Items
    - Key rings have been added to the game.
    Level 1-39 = 4 slots
    Level 40-49 = 8 slots
    Level 50-60 = 12 slots
    - Stack sizes have been updated:
    Stacks of 20
    Leather (Light, Medium, etc.)
    Cured Hides (Light, Medium, etc.)
    Shards (Small Brilliant, etc.)
    Enchanting Dusts (Strange, Illusion, etc.)
    Flash Powder
    Rogue Poisons (Instant, Crippling, etc.)
    Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
    Stacks of 10
    Hides (Light, Medium, etc.)
    - We have re-evaluated the mechanics of consumable items in the game
    and concluded that these should work in a more intuitive manner. As
    such, most items that can not be equipped with right click abilities
    have been streamlined into one of three categories. Using an item of
    a particular category will trigger a shared cooldown among all other
    items in the same category. The categories break down as follows with
    category cooldowns as listed.
    Potions 2 minutes: This includes items such as Health Potion, Mana
    Potion, Invisibility Potion and Mighty Rage Potion.
    Aggressive 1 minute: This includes items such as explosives, Really
    Sticky Glue and Discombobulator Ray.
    Non-Aggresive 2 minutes: This includes items such as Healthstone,
    Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
    - Many items that can be equipped have had their cooldown category
    removed and will be controlled exclusively by the item's self
    cooldown. For example, the Gnomish Mind Control Cap should no longer
    trigger the cooldown of the Talisman of Arathor.
    - We have re-evauluated the class specific quest rewards for both
    Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the
    effort required to attain them we have upgraded the superior items
    to epic quality.
    - All food/drink can be eaten while silenced. Previously some
    food/drink could not be consumed when under the effect of a silence.
    - The Gnomish Mind Control Cap may now only be used on targets that are
    not in combat.
    - An updated set of armor rewards have been added to vendors for Honor
    ranks 7, 8, and 10.
    - The armor rewards for Honor ranks 12 and 13 have been increased in
    level and stat point allocation.

    Professions
    - Four new nature resist cloth armor recipes have been added to the
    merchants at Cenarion Hold for those with high Cenarion circle
    reputation.
    - Three new nature resist leather armor recipes have been added to the
    ghost leatherworker of Silithus for those with high Cenarion Circle
    reputation.
    - Three new nature resist plate recipes have been added to the
    merchants at Cenarion Hold for those with high Cenarion Circle
    reputation.
    - The two-handed agility Enchanting recipe now provides a green glow
    on those weapons.
    - When a paladin is replaced by their Evil Twin due to transporter
    malfunction, they can no longer revert to their normal self using
    Divine Shield.
    - Tranquil Mechanical Yetis are no longer unique.

    Quests
    - Light's Hope Chapel has been revamped and is now a fully functional
    quest hub.
    A new mailbox has been added.
    The chapel is now flagged as an inn.
    A guard system is in place.
    New vendors have been added.
    - Dozens of new quests have been added to Light's Hope.
    - New quests available in Zul'Gurub and Light's Hope Chapel for head
    and leg resistance enchantments.
    - Several new tradeskill quests have been added to assist players in
    obtaining frost resistance armor and items.
    - A new LEGENDARY item quest has been added! Casters rejoice (and
    druids too)!

    Raids and Dungeons
    - Zul'Gurub
    Class specific armor quests given by the Zandalarian trolls of
    Yojamba Isle no longer require Bijous or Coins for completion.
    Armor quests now only require a Primal Hakkari piece and appropriate
    faction with Zandalar.
    Class specific enchantments given by Zanza the Restless no longer
    require Arcanum (Librams) from Dire Maul. The requirements have been
    changed to items found within Zul'Gurub. Speak with Zanza the
    Restless for more information.
    The various clan speakers (Bloodscalp Speaker, Sandfury Speaker,
    etc) have had their hit points reduced considerably.
    Zandalarian Armor Replacement - Because of the changes made to the
    armor rewards from the Paragons of Power quests, the trolls of
    Yojamba Isle will now offer to replace pieces of armor that have
    been lost or deleted.
    After careful consideration we have decided to add an additional
    loot table to the High Priests of Zul'Gurub. Players should now see
    two items in addition to the tokens when slaying these bosses.
    - Ruins of Ahn'Qiraj
    Ossirian the Unscarred - There is a new crystal that will be visible
    before the encounter begins. Players can use this crystal just like
    any other crystal in the encounter, but it cannot come back up
    during the encounter.
    Ruins of Ahn'Qiraj Class Set Reward Replacement - Because of the
    changes made to the rewards from the Ruins of Ahn'Qiraj class set
    quests, players can obtain replacements for lost or deleted quest
    rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra
    in Cenarion Hold.

    User Interface
    - Text that a raid leader sends to chat will now be displayed in a
    different color and will have the [Raid Leader] label.
    - There is now a new raid warning chat channel available to raid
    leaders and assistants. Text that is sent to this channel will appear
    in the center of the screen for all players in the raid. The channel
    is called raid warning and text can be sent to it with "/rw"
    - Raid leaders now have a Ready Check button on their raid interface.
    This can also be sent with /readycheck from the chat line. A ready
    check sends an "Are you ready?" Yes/No dialogue to all players in the
    raid. The raid leader will get feedback in 30 seconds on all the
    players who were not ready or who did not respond.
    - Players now have a Raid Info button on their raid interface that
    functions the same way /raidinfo worked before. This function will
    display a pane showing all of the raid instances that a player is
    saved to, rather than displaying it to the chat window.
    - Players in a party may now select an option that allows them to
    reset an instance.
    You only get the reset instance option if you are a party leader.
    The UI option appears if you are a party leader, you have one or
    more instances open, and you are not currently in an instance.
    The UI option is a right-click option off of your own portrait (like
    party loot options).
    You get a warning dialogue when you select this option asking if you
    really want to reset all instances.
    If you select reset all instances, all non-raid instances will be
    reset to their starting condition.

    World Environment

    - New flight paths can be found at Ratchet and Marshall's Refuge,
    Un'Goro Crater.
    - Flight paths added between:
    Morgan's Vigil - Lakeshire
    Revantusk Village - Light's Hope Chapel
    Aerie Peak - Chillwind Point
    Stonetalon Peak - Nijel's Point
    Cenarion Hold - Feathermoon Stronghold
    Cenarion Hold - Camp Mojache
    Cenarion Hold - Un'Goro Crater
    Gadgetzan - Un'Goro Crater
    Crossroads - Ratchet
    Theramore - Ratchet
    Ratchet - Talendris Point
    Moonglade - Talonbranch
    Splintertree - Valormok
    Hammerfall - Revantusk Village
    Camp Mojache - Freewind Post

    Macs
    - "Maximized Windowed Mode" on a multiple display setup now leaves
    extra displays available for desktop use.
    - In windowed mode, the window position and size is now saved on exit.
    - Command-clicking the zoom button in windowed mode will now toggle
    amongst a few standard sizes.
    - The desktop is no longer displayed when switching between
    full-screen resolutions.
    - Cinematic support on 10.4.x systems has been revised to use CoreVideo
    for playback.
    - Fixed a bug that could disrupt window sizes of other apps and desktop
    icons when switching in and out of fullscreen mode.
    - Keyboard event processing has been improved and is less likely to
    drop keystrokes.
    - The config.wtf variable "screenshotFormat" allows the user to choose
    "png", "jpeg", or "tga" (Targa) format for screen shots.
    - Fixed an issue in WoW where pasting in multi-line text from the
    clipboard would result in one long line of text in the text view.
    - Fixed an issue where international characters were not being copied
    and pasted correctly in some situations.
    - Conditional support for future OpenGL performance enhancements in OS X.



    http://forums.worldofwarcraft.com/thread .aspx?fn=wow-general&t=8405086&p =1&tmp=1#post8405086

  2. #2
    dygez
    ospite

    Predefinito Re: Patch notes 1.11

    Theramore - Ratchet ERA ORA!

  3. #3

    Predefinito Re: Patch notes 1.11

    - When a paladin is replaced by their Evil Twin due to transporter
    malfunction, they can no longer revert to their normal self using
    Divine Shield.

    EEEEH?

  4. #4
    Shogun Assoluto L'avatar di Angels
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    Predefinito Re: Patch notes 1.11

    In america hanno già aperto il test server.

  5. #5
    Il Nonno L'avatar di Spazzy84
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    Predefinito Re: Patch notes 1.11

    Angels ha scritto sab, 20 maggio 2006 alle 10:14
    In america hanno già aperto il test server.
    Ora pure in eu. Si aprano le danze.

    Edit: ovviamente è up solo teoricamente, visto che come potete immaginare è lento lento lento.

  6. #6
    L'Onesto L'avatar di stmxxx
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    Predefinito Re: Patch notes 1.11

    Quote:

    WARLOCK
    - Shadowburn: If you cast Drain Soul while this aura is on the victim,
    you will no longer receive two soul shards upon the victim's death.
    Questo succede già a me, e pensavo fosse un bug. Bo.

    Finalmente il volo a ratchet, potevano metterlo prima però eh.

  7. #7
    Il Fantasma L'avatar di Evander
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    Predefinito Re: Patch notes 1.11

    Fantastico, soprattutto il fatto che non è più necessario l'arcanum of focus per l'enchant e che le armature di ZG non vogliano più bijoux e coins.
    I DKP ringraziano.
    Mi sembra anche che i miglioramenti per ogni classe siano stati sostanziali.
    - Key rings have been added to the game.
    Level 1-39 = 4 slots
    Level 40-49 = 8 slots
    Level 50-60 = 12 slots

    Era ora...

  8. #8
    Il Fantasma L'avatar di Evander
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    Predefinito Re: Patch notes 1.11

    stmxxx ha scritto sab, 20 maggio 2006 alle 10:39
    Quote:

    WARLOCK
    - Shadowburn: If you cast Drain Soul while this aura is on the victim,
    you will no longer receive two soul shards upon the victim's death.
    Questo succede già a me, e pensavo fosse un bug. Bo.

    Finalmente il volo a ratchet, potevano metterlo prima però eh.
    Vero, questo era già stato corretto nella patch attuale, strano che l'abbiano "riscritto".

  9. #9
    Festonio da Trolla L'avatar di Kurtz
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    Predefinito Re: Patch notes 1.11

    - Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
    Lightning) will no longer hit stealthed or invisible units unless
    visible to the caster.
    - Detect Traps is now a passive skill.





    Sono commosso.

  10. #10
    Don Zauker
    ospite

    Predefinito Re: Patch notes 1.11

    Spike79 ha scritto sab, 20 maggio 2006 alle 10:08
    - When a paladin is replaced by their Evil Twin due to transporter
    malfunction, they can no longer revert to their normal self using
    Divine Shield.

    EEEEH?
    Se un pala è engineer può utilizzare il "transporter", un trinket-teletrasporto che lo fa arrivare a Gadgetzan.
    Questo teletrasporto però ha alcuni "debuff" con effetti che vanno dal molesto all'inutile: se ti va male ti teletrasporta SOPRA Gadgetzan con conseguente sfracellamento al suolo, oppure ti trasforma in uno gnoll per qualche secondo, oppure, in pieno trek-style, ti sostituisce con il tuo "gemello malvagio" (evil twin).
    Quest'ultimo debuff dura 2 ore ma non comporta assolutamente nulla, solo un'iconcina che te lo ricorda. Evidentemente prima di questo fix il Divine Shield toglieva il debuff.

    Direi che questo è un fix fondamentale per il pala

  11. #11
    Il Nonno L'avatar di Kralizek
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    Predefinito Re: Patch notes 1.11

    ma il trasporto per gadg non era "ultra-safe" ?

  12. #12
    Don Zauker
    ospite

    Predefinito Re: Patch notes 1.11

    Kralizek ha scritto sab, 20 maggio 2006 alle 13:03
    ma il trasporto per gadg non era "ultra-safe" ?
    Si si come no...

  13. #13
    Lo Zio L'avatar di Lolindir69
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    Predefinito Re: Patch notes 1.11

    L'evil twin è più di un semplice debuff.....aveva una complicazione seria che non ricordo....

  14. #14
    Il Nonno L'avatar di Kralizek
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    9,894

    Predefinito Re: Patch notes 1.11

    gonzo75 ha scritto sab, 20 maggio 2006 alle 13:10
    Kralizek ha scritto sab, 20 maggio 2006 alle 13:03
    ma il trasporto per gadg non era "ultra-safe" ?
    Si si come no...
    http://wow.allakhazam.com/db/item.html?w item=18986 ??

  15. #15
    La Borga L'avatar di Il Nero
    Data Registrazione
    31-12-01
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    12,066

    Predefinito Re: Patch notes 1.11

    Chissà di quanto hanno aumentato il gain di +dmg da Blastwave e CoC. Potrebbe essere significativo. Ah, e il buff a Improved Scorch è più che interessante per l'ambito PvE. Il cambiamento di Winter's Chill invece è più un nerf, però permane l'utilità della skill per il PvE.

  16. #16
    L'Onesto L'avatar di stmxxx
    Data Registrazione
    31-10-03
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    1,130

    Predefinito Re: Patch notes 1.11

    Quote:
    - After a disconnect from the server, it is now possible to log back
    in immediately, instead of receiving the message, "A character with
    that name already exists."
    Questa non l'avevo letta.
    Finalmente!

  17. #17
    Shogun Assoluto L'avatar di Angels
    Data Registrazione
    17-09-01
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    ROMA
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    71,149

    Predefinito Re: Patch notes 1.11

    stmxxx ha scritto sab, 20 maggio 2006 alle 13:25
    Quote:
    - After a disconnect from the server, it is now possible to log back
    in immediately, instead of receiving the message, "A character with
    that name already exists."
    Questa non l'avevo letta.
    Finalmente!
    Miracolo finalmente.

  18. #18
    Il Nonno L'avatar di Spazzy84
    Data Registrazione
    05-11-03
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    B E R G A M O
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    5,181

    Predefinito Re: Patch notes 1.11

    Hanno modificato (in meglio) tutti set da PVP, sia rank 10 che 13. Per ora sono solo immagini in giro per i forum ufficiali, appena sono più raggruppate le posto. Hanno migliorato di molto quello da mago dandogli un botto di spell damage.

  19. #19
    Austin Punisher
    ospite

    Predefinito Re: Patch notes 1.11

    ci sono una marea di cambiamenti

    son curioso di vedere le robe nuove di zul gurub

  20. #20
    Austin Punisher
    ospite

    Predefinito Re: Patch notes 1.11

    Lolindir69 ha scritto sab, 20 maggio 2006 alle 13:14
    L'evil twin è più di un semplice debuff.....aveva una complicazione seria che non ricordo....
    When you have the 'Evil Twin' debuff you can't be summoned. It wears off upon death.

  21. #21
    La Borga L'avatar di Il Nero
    Data Registrazione
    31-12-01
    Messaggi
    12,066

    Predefinito Re: Patch notes 1.11

    Spazzy84 ha scritto sab, 20 maggio 2006 alle 14:08
    Hanno modificato (in meglio) tutti set da PVP, sia rank 10 che 13. Per ora sono solo immagini in giro per i forum ufficiali, appena sono più raggruppate le posto. Hanno migliorato di molto quello da mago dandogli un botto di spell damage.
    Questo mi riempie di gioia.

  22. #22
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Re: Patch notes 1.11

    Quote:
    - We have re-evauluated the class specific quest rewards for both
    Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the
    effort required to attain them we have upgraded the superior items
    to epic quality.
    Bello.

  23. #23
    Lo Zio L'avatar di SubZero
    Data Registrazione
    07-01-02
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    Paduva
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    2,252

    Predefinito Re: Patch notes 1.11

    Sono commosso dal miglioramento dei set da pvp

    C'era troppa differenza con i pezzi ottenibili dalle varie istanze.

  24. #24
    Il Nonno L'avatar di Napolinelcuore
    Data Registrazione
    02-02-05
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    Napoli
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    4,480

    Predefinito Re: Patch notes 1.11

    Spazzy84 ha scritto sab, 20 maggio 2006 alle 14:08
    Hanno modificato (in meglio) tutti set da PVP, sia rank 10 che 13. Per ora sono solo immagini in giro per i forum ufficiali, appena sono più raggruppate le posto. Hanno migliorato di molto quello da mago dandogli un botto di spell damage.
    quello da rogue se ricordo bene ha perso un botto di AP... ok guadagnandoci in critico...ora sarebbe perfetto per un rogue combat
    i dagger specc'd saranno entusiasti immagino

  25. #25
    Il Puppies L'avatar di Samvise
    Data Registrazione
    21-01-02
    Località
    UnderCity
    Messaggi
    399

    Predefinito Re: Patch notes 1.11

    Light Hope Chapell finalmente è un inn.... Comodissimo!

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