Q: "Locmotion:
you can put your hands in the game with the PS Move... any option to get your feet in there so you can move around?" A: "We're researching... it depends on what you're trying to accomplish."
Q: "have you let your kids try it or any kids... are there recommended age ranges?" A:
"We've had young people try it and they've been very excited by it."
Q: "I'm wondering why the name 'Project Morpheus' A: "Well... we decided on the name last week" (laughs). "
It was decided because Morpheus is the god of dreams... not a Matrix reference." (laughs)
Q: On the list of content and tool partners, there were many involved in 3D. Can you comment in the specific role that you see 3D playing with Project Morpheus." A: "It's different than 3D cinema -- this is fundamentally different because we're correctly rendering the view for each eye.
The experience is different than 3D TV. Some of the tools will overlap, especially the authoring tools will be useful for VR rendering."
Q: "what do you guys see for VR for school systems? Do you see this project being used for education?" A: "One of the great things about consumers electronics is affordability.There's great work now by USC using VR for PTSD treatment. Our hardware will be useful for those efforts too. Currently our experience with NASA has been positive."
Q: "Seems like Project Morpheus works in conjunction with the PS Move. Is the next step in the process to work on haptic responses?" A: "I think haptics would further enhance presense. We're not currently working on any specialized VR haptic peripheral, but down the road I think haptics will be a big part of VR"
Q: "given the horsepower question, will the VR experience rendered for the PS4 be rendered slower than 2D games on the PS4?" A: "The graphics are so rich because you are immersed. You need a different kind of graphics optimization."
Q: "
Are you looking into eye tracking?" A: "Yes"
Q: "
How many units do you plan people to have?" A:" Right now it's one per PS4"
Q: "Will it support PC? HMZ series was popular among PC gamers because it was HDMI. Do you see a future where it could go beyond the console world?" A: "We're not discussion product decisions today."
Q: "Are you working with Oculus or other makers to sync APIs?" A: "I think now it's all just in spirit, there isn't any standardization yet."
Q: "When will the unit come out?" A: "As soon as possible" (laughs)
"
Is it wired?" A: current protoype is wired... 5 meters. We're investigating other solutions, obviously everyone wants it to be wireless.
"Would the unit ever be stand-along without a playstation?" No not really.