Io nel vedere quella pic rubata, sto eiaculando precocemente.
Inviato dal mio Galaxy Nexus utilizzando Tapatalk
Si ma intanto datti da fare con gli altri Souls già che ci sei
mmmh però se notate sembra che non riesca ad agganciare il nemico, lo colpisce e intanto gli gira intorno ... spero che ci sia un tasto di aggancio e il tipo si sia solo dimenticato di usarlo perché se no lo lascio sullo scaffale, mi farebbe troppo girare le balle non avere un minimo di stabilità
Si, il tipo non sa giocare palesemente! tira anche una mazzata alla colonna mentre il nemico di lui si stava alzando e preparandosi a colpire.
no certo, anche perché nel 2015 fare un gioco senza aggancio (soprattutto se vuoi fare un souls) è follia , stavo solo facendo notare la cosa....speriamo bene che di questi tempi a pensar male.....
Mamma mia che bel design.
Questo gotico estremamente dark e il design dei personaggi/nemici mi fa impazzire.
Ma date le caratteristiche delle next-gen giocheremo tutti giochi cupi e in nutturna?
Eh si... ricordo ancora le prime partite a demon's souls, fino alla sconfitta del primo boss, fatte tutte senza sapere che ci fosse il lock on! i cavalieri dagli occhi blu mi sembravano imbattibili.
è una versione pre-alpha eh, il lock-on ci sarà, lo han confermato.mmmh però se notate sembra che non riesca ad agganciare il nemico, lo colpisce e intanto gli gira intorno ... spero che ci sia un tasto di aggancio e il tipo si sia solo dimenticato di usarlo perché se no lo lascio sullo scaffale, mi farebbe troppo girare le balle non avere un minimo di stabilità
Veramente il tizio che ci gioca pare fosse Hidetaka Miyazaki stesso (il padre dei Souls per intenderci).
ma nessuno li dentro ha figli? se mettono un marmocchietto di 10 anni a fare da tester si risparmiano certe figure di melma
Ma ci saranno classi selezionabili e personalizzazioni varie del pg? dai video sembrerebbe che il protagonista è sempre lo stesso tizio
Oddio... Il look-on, la creazione/personalizzazione dei personaggi, la varietà delle armi e dell' equipaggiamento sono alla base dei souls... Non credo che mancheranno al discendente diretto.
Lo scopo della presentazione era far eccitare abbestia noi con due filmatini in croce dove si capisce poco e si vede quasi niente... Obbiettivo raggiunto comunque
Inviato dal mio GT-I9505 utilizzando Tapatalk
Sì, c'è la personalizzazione... aspettate che rabbo una fact sheet da gaf e ve la posto
- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Cloth physics
- Fog gates are in
- Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- Rolling, backstepping, locking on, parry and kicking are all in.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
Screenshots:
http://m.neogaf.com/showpost.php?p=115802051
E3 Trailer:
http://youtu.be/G203e1HhixY
Direct Feed Download: http://www.gamersyde.com/news_e3_blo...-15445_en.html
Offscreen gameplay:
http://youtu.be/0GCx2wW61aQ
Webm: http://a.pomf.se/vgzutd.webm
Pre-E3 Leaked gameplay (old footage)
http://a.pomf.se/pfqpvs.webm
Non farlo mai più. Ho finito i fazzoletti di carta.Sì, c'è la personalizzazione... aspettate che rabbo una fact sheet da gaf e ve la posto
- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Cloth physics
- Fog gates are in
- Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- Rolling, backstepping, locking on, parry and kicking are all in.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
Screenshots:
http://m.neogaf.com/showpost.php?p=115802051
E3 Trailer:
http://youtu.be/G203e1HhixY
Direct Feed Download: http://www.gamersyde.com/news_e3_blo...-15445_en.html
Offscreen gameplay:
http://youtu.be/0GCx2wW61aQ
Webm: http://a.pomf.se/vgzutd.webm
Pre-E3 Leaked gameplay (old footage)
http://a.pomf.se/pfqpvs.webm
RIMOIOSì, c'è la personalizzazione... aspettate che rabbo una fact sheet da gaf e ve la posto
- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Cloth physics
- Fog gates are in
- Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- Rolling, backstepping, locking on, parry and kicking are all in.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
Screenshots:
http://m.neogaf.com/showpost.php?p=115802051
E3 Trailer:
http://youtu.be/G203e1HhixY
Direct Feed Download: http://www.gamersyde.com/news_e3_blo...-15445_en.html
Offscreen gameplay:
http://youtu.be/0GCx2wW61aQ
Webm: http://a.pomf.se/vgzutd.webm
Pre-E3 Leaked gameplay (old footage)
http://a.pomf.se/pfqpvs.webm
È tutto molto bello
Inviato dal mio GT-I9505 utilizzando Tapatalk
Sono trasfigurato in Peter North
che bomba di estetica
adesso, per favore, smettiamola di commentare negativamente una pre-alpha
Toh, beccatevi la versione completa del vecchio trailer (quello leakato)
http://a.pomf.se/vbeyjk.webm
Non sono responsabile per eventuali perdite di conoscenza per via di copioso afflusso di sangue dal cervello ad altre parti del corpo.