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  1. #76

    Predefinito Re: [PS3] Little Big Planet

    boh ci sono talmente tanti elementi in questo prodotto che non riesco a focalizzarli bene da questi video.

    L'unico commento che voglio fare che mi riporta a quando ero bambino e sbavavo davanti a certi videogiochi che il mio pc non avrebbe mai potuto far girare è CHE GRAFICA DELLA MADONNA.

  2. #77
    Bishop76
    ospite

    Predefinito Re: [PS3] Little Big Planet

    noooooouuuuu pure il joker hanno fatto:



    lovogliosubitooooooooooooo

    cmq andate a vedere dark knight, merita davvero

  3. #78
    Suprema Borga Imperiale L'avatar di four-two
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    Predefinito Re: [PS3] Little Big Planet

    Citazione Originariamente Scritto da Joe Slap Visualizza Messaggio
    Sì ma che si diano una mossa a farlo uscire!!!
    Ottobre.

  4. #79
    Bishop76
    ospite

    Predefinito MEGA PREVIEW da EDGE

    Citazione Originariamente Scritto da Postato su NeoGAF
    Edge again refers to it, as they did in their first preview, as the PS3's most important title. It looks like they paid a visit before E3, so things like AI brains didn't seem to be on the agenda, but they go through and explain certain things that none of the media at E3 adequately did. They were shown some of the more advanced stuff. They start by saying MM has been successful in creating a good modelling tool that's also friendly and 'empowering'. Everything is physical/mechanical, everything is mapped to physical objects.

    e.g. If you want text in your level somewhere, you just open the Popit, select a mouth, and stick it wherever it's needed, and add your text. So you can use this for hint boxes, stories, cut-scenes etc.

    Adding music you add a music box. There was some confusion about music and sound editing possibilities from the E3 coverage, but this seems to be how it is according to Edge: the options on music boxes are to control the song, the audible range, and the volume level of each of the instruments in the music. However, you can also have music boxes that just play a given sound effect. For example, Edge describes granite whoopy cushions that sound a fart when jumped on.

    Scripting is object based too. As Edge says, this is where LBP could have risked losing a lot of players - "the boss battle where people get stuck on and just give up". But, they say, it's not - it's simple stuff that can let you trigger enemy attacks, locked door behaviour or NPC behaviour. Switches are the main object for scripting. They give an example of a basic Zelda style puzzle made in 15 seconds - a switch tied to a motor. Flip the switch and motor can raise a locked door.

    However, there's more kinds of switches than just manual. Motion sensitive ones can act like more conventional passive triggers. E.g. you could have an enemy drop down from the sky when you pass a point - all this behaviour control by cogs and pistons linked to the switch.

    There's a lock-and-key switch based on stickers. Use the right sticker(s) to flip the switch.

    There's magnetic switches. Which is totally new to me. You have a pair of switches that can be split between two objects. The switch only triggers when they're brought together. As Edge says: "in a single move, the colour-coded keys and gateways of Gauntlet and a hunder other RPGs are suddenly brought within reach".

    As Edge says, simple building blocks, the complexity that can emerge from which is 'staggering'.

    One example of the magnetic switches: finding a baby belonging to a meerkat blocking a door. The mother and the baby both have either parts of the magnetic switch. Find the baby and bring them together, and the switch triggers, activitating pulleys which take the mother into a standing positiion and opening a door at her feet.

    The mechanism for chaining levels together is also revealed - keys. When you build a level, a key for that level is added to your inventory. If you want to link that level to another you're building, just place the key at the end, and players will be warped from one to another. The capability opened by this is pretty great also, in that it needn't just be warping players from the end of one level to the beginning of the next. You could have worlds of multiple depth..e.g. have a key to a doorway of a house, to warp your players to another level representing the inside of the house.

    Like TheGreatDave mentioned, the team has apparently implemented RPGs, complex platformers, hub worlds, puzzle games like Tetris, and even a rudimentary homage to Outrun. Edge says if you know what you want, and you can think of a way of implementing it mechanically, you can probably do it in LBP.

    Popit they say is the perfect interface for all this, taking only a couple of seconds to find anything you need at a given moment.

    They address the issue of 'creative freeze', people just having a brain freeze in the presence of the possibilities offered by the tools. Mark Healey says he thinks it's less intimidating that MySpace, and that they haven't come across this problem in Beta testing. They say part of the reason for the craftworld aesthetic was to welcome imperfection.

    Edge describes its own efforts with 5 minutes using Popit..a rudimentary assault course made out of rock. As they say themselves, their results were hardly brilliant, but they say they could have happily messed about in it for hours. The emphasis in the create mode is on enjoyment rather than speed, even for those not very good with it.

    For those wonder 'WHERE'S MY READY-MADE GAME?!?', Edge says this was the real surprise for them on their visit. From what they played, they say it should be a 'devestatingly effective' 2D platformer out of the box, even if not very revolutionary. They say the mix of precision jumping and simple physics is very reminscint of 16-bit gaming. They had relatively low expectations for this part of the game, but they walked away with the impression that they had been playing with the 'purest' 2D design since Super Mario World.

    They talk about the company for a bit, the team, their reaction to the expectation and pressure (Healey says "I don't think that's really true", when asked about the PS3 being tied to the fate of PS3), the way there seemed to be a hint of "lottery winner's confusion" among a team almost surprised by what they've created. However, Healey cautions "The game hasn't even been released yet - it might be crap. Never one to believe in Hype myself" :p

    Edge concludes that the game may well even outshine Spore in terms of ambition, that it could be "that special game that finally demonstrates that control and freedom don't always have to be at odds".


  5. #80
    GauL2077
    ospite

    Predefinito Re: MEGA PREVIEW da EDGE

    Citazione Originariamente Scritto da Bishop76 Visualizza Messaggio
    sorry







  6. #81
    Suprema Borga Imperiale L'avatar di four-two
    Data Registrazione
    14-01-04
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    21,948

    Predefinito Re: [PS3] Little Big Planet


  7. #82
    Shogun Assoluto L'avatar di Necronomicon
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    03-04-02
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    Predefinito Re: [PS3] Little Big Planet

    Il Kratos Sackboy

  8. #83
    Bishop76
    ospite

    Predefinito Re: [PS3] Little Big Planet

    noouuuuuuuu il sackby di kratos lo voglioooo

  9. #84
    Il Nonno L'avatar di Garese
    Data Registrazione
    06-01-04
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    5,228

    Predefinito Re: [PS3] Little Big Planet

    Citazione Originariamente Scritto da four-two Visualizza Messaggio
    tutta quella roba con la prenotazione???
    ovviamente solo negli USA, vero?

  10. #85
    Shogun Assoluto L'avatar di Joe Slap
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    Predefinito Re: [PS3] Little Big Planet

    Citazione Originariamente Scritto da Bishop76 Visualizza Messaggio
    noouuuuuuuu il sackby di kratos lo voglioooo

    hahaha ma che figata!!

  11. #86
    ZeAvIs
    ospite

    Predefinito Re: [PS3] Little Big Planet

    Citazione Originariamente Scritto da Joe Slap Visualizza Messaggio
    hahaha ma che figata!!
    A me piace anche quello di Nariko.

  12. #87
    La Borga L'avatar di windwolfx
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    Predefinito Re: [PS3] Little Big Planet

    kratos

  13. #88
    Suprema Borga Imperiale L'avatar di four-two
    Data Registrazione
    14-01-04
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    21,948

    Predefinito Re: [PS3] Little Big Planet

    Sackboy il Super Mario della Sony?

    http://www.destructoid.com/sony-want...-3-99430.phtml

    Una mascote per vendere la console Sony, sarebbe un ritorno al passato...

  14. #89
    ZeAvIs
    ospite

    Predefinito Re: [PS3] Little Big Planet

    Non sarebbe un'idea malvagia, ma dubito che possa avere lo stesso "impatto mediatico" dell'idraulico italiano.

  15. #90
    Suprema Borga Imperiale L'avatar di four-two
    Data Registrazione
    14-01-04
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    Predefinito Re: [PS3] Little Big Planet

    Non é quello l'obbiettivo. Pensa alla presentazione dei grafici dell'E3 realizzati con questo titolo e pensa alle possibili implicazioni nella pubblicità e altre manifestazioni. Può essere usato da uno studente per illustrare in modo ludico una tesi o uno studio, o per animare una festa con video che ritrasmettono livelli realizzati per l'intrattenimento.

    Le possibilità di promuovere la marca attraverso questo prodotto sono enormi.

  16. #91
    IL BIFOLCO L'avatar di <-DooM->
    Data Registrazione
    23-07-04
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    Predefinito Re: [PS3] Little Big Planet




  17. #92
    Lo Zio L'avatar di B@stard
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    Predefinito Re: [PS3] Little Big Planet

    bella la cover

  18. #93
    ZeAvIs
    ospite

    Predefinito Re: [PS3] Little Big Planet

    Un po' fricchettona, come abbinamento di colori.

  19. #94
    La Borga L'avatar di windwolfx
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    Predefinito Re: [PS3] Little Big Planet

    Citazione Originariamente Scritto da ZeAvIs Visualizza Messaggio
    Un po' fricchettona, come abbinamento di colori.
    quoto

  20. #95
    ZeAvIs
    ospite

    Predefinito Re: [PS3] Little Big Planet

    Riguardandola un po', oltre all'abbinamento di colori un po' da checca, sembra persino un artwork/collage di cianfrusaglie di quelli che si vedono ad Art Attack.

    Insomma, potevano sceglierne una un po' più cool, è carina ma dà troppo l'idea che LBP sia un gioco da marmocchi/femminucce che altro (e una buona cover conta molto, specialmente tra gli acquirenti casual che non conoscono il gioco).

  21. #96
    Bishop76
    ospite

    Predefinito Re: [PS3] Little Big Planet

    confermati 50 livelli di gioco nella versione retail:

    How many levels will be on the disc?
    Around 50-ish. There’ll be an interlinking story, too, so it’s not just a random selection of levels. About the first half of the game is one long tutorial, introducing you to all the gameplay mechanics in the game.

    Will there be any levels that require the Create mode to get to the end?
    No, not to beat the level. Though there are levels where using the create mode will allow you to access hidden areas. The Create mode will have its own set of tutorials to get you used to it.
    buono

  22. #97
    Bishop76
    ospite

    Predefinito Re: [PS3] Little Big Planet

    è cominciata la campagna pubblicitaria in USA!!



    video: http://www.gametrailers.com/player/u...es/261590.html

    geniale :

  23. #98
    Shogun Assoluto L'avatar di TommasoDS
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    Predefinito Re: [PS3] Little Big Planet

    Sto gioco mi attira un casino... ma ancora non ho ben capito le sue reali potenzialità...

  24. #99

    Predefinito Re: [PS3] Little Big Planet

    credo tutto

  25. #100
    Suprema Borga Imperiale L'avatar di DeGeNeRo
    Data Registrazione
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    Predefinito Re: [PS3] Little Big Planet

    io ho visto il gioco dal vivo all'IFA qua a Berlino.

    Come stile è carino, ma come tutti i giochi del genere, non mi dice nulla.

    Graficamente secondo me non è assolutamente come gli screen che si vedono in giro.

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