Perchè,e ti parlo da possessore di solo dispell difensivo,con l'aumento esponenziale di debuff che c'è stato con tbc la situazione è diventata ridicola.
Posso solo immaginare che se ne siano resi conto anche loro finalmente
Mi rendo conto, intendevo perche' SOLO per i dispel. Ci sono molti altri casi in cui l'RNG ti puo' fottere senza appello.
RNG = ?
direi "random number generation" ma che c'entra?
Dici bene krallo. Vogliono limitare l'impatto della casualita' sulla meccanica dei dispel.
charge demon leap immolate c'è altro per il warlock?
Talent calculator ufficiale aggiornato nuovamente.
Cambiamenti soprattutto per il mago ed il dk sembra.
Al mago hanno cambiato una paccata di roba, praticamente buff su tutti i rami
il mago sarà la classe sgrava di wotlk, come il lock ed il druido furono completamente rivisti con l'inizio di tbc ed il rogue succesivamente dopo un anno dall'uscita , sicuramente metteranno roba fuori parametro.
restano 2 posti siori e sioreeeeeeeee si accettano scommesse
secondo me i prossimi saranno DK e Hunter
li stanno revampando troppo per i miei gusti
Ma lol,ma propio il draeneo dovevano mettergli come icona dei talenti DK sul sito ufficiale?
http://forums.worldofwarcraft.com/th...o=1&sid=2000#6We would like to increase the number of debuff slots, yes, and we most likely will. Unfortunately, this is very complicated to do tech wise. It greatly increases the amount of bandwidth for the server, for example, and also for the client (you).
When designing new talents, we try very hard to not add more debuff slots, though with the addition of a brand new class it's sort of unavoidable. In a nutshell, yes we realize the debuff slot stuff is an issue now and will be in the future and we're working on it.
Per lo stesso motivo han ridotto a 4 le disease dei dk
Si son resi conto che aver un altra classe che avrebbe occupato da sola una media di 6-7 slot non era molto pratica
sì ma hanno aggiunto parecchi debuff a tutte le classi eh
vedi il pet del lock che ora mette un debuff quando critta con gli attacchi ceh fa guadagnare 10% di spell damage a chi spara su quel target...
Piccola patch da mezzo giga in arrivo.
altre piccole rivoluzioni ai talenti, hanno spostati un sacco di roba di tier
sta espansione si preannuncia succosa, dovremo reimparare a giocare le nostre classi
Cambiamenti:
Per il DK molti cambiamenti.Spoiler:Druid
FeralRestoration
- Feral Instinct (Tier 2) increases swipe damage by 10/20/30% now. (Previously was 5/10/15%.)
- Feral Swiftness (Tier 3) speed increase now works indoors.
- Savage Fury (Tier 5) now increases damage caused by Mangle (Bear) and Maul in addition to the previous abilities.
- Infected Wounds (Tier 9) reduces attack speed by 4% and stacks up to 5 times. (Previously was 3%)
- Omen of Clarity now only procs off Spells and autoattacks. (Previously was Spells and any attack)
Hunter
Beast MasteryMarksmanship
- Beast Mastery (Tier 11) is now implemented and working in this build.
Survival
- Chimera Shot's (Tier 11) mana cost was reduced and it now deals 150% weapon damage. (Previously was 30%)
- Savage Strikes (Tier 1) now increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10/20%. (Previously did not include Counterattack)
- Counter Attack's (Tier 5) damage increased slightly.
Mage
ArcaneFire
- Arcane Shielding (Tier 4) now decreases the mana lost per point of damage taken when Mana Shield is active by 17/33%. (Previously was 10/20%)
- Improved Counterspell (Tier 4) now has a 100% chance to silence the target for 2/4 secs. (Previously was a 50/100% chance to silence the target for 4 secs.)
- Torment the Weak (Tier 4) is a new 3 point talent. It increases damage done to slowed targets by 2/4/6%.
- Incanter's Absorption moved to Tier 7.
- Spell Power moved to Tier 10.
Frost
- Impact (Tier 3) has been changed to give your damaging spells a 4/7/10% chance to stun the target for 2 secs. (Previously was a 5 point talent 2/4/6/8/10% and only worked on fire spells)
- Molten Shields (Tier 4) now includes both Fire Ward and Frost Ward, and now increases chance to reflect the incoming spell by 15/30%. (Previously only worked on Fire Ward and was 10/20%)
- Fiery Payback (Tier 8 ) changed to include all damage, and now increases the cooldown of pyroblast by 2.5/5 secs when below 35% health. (Previously only worked on physical and fire damage, and did not increase cooldown time)
- Firestarter (Tier 9) is now a 2 point talent and was changed to 50/100% chance to make your next Flamestrike instant cast. (Previously was 15/30/45% and a 3 point talent)
- Burnout (Tier 10) has been increased to 10/20/30/40/50% critical damage bonus to all fire spells. (Previously 5/10/15/20/25%)
- Living Bomb (Tier 11) has been completely changed and now the target becomes a Living Bomb, taking 612 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards and knocking all targets up in the air. This spell can only affect one target at a time.
- Frost Warding (Tier 1) has been changed and now increases the armor and resistances given by your Frost Armor and Ice Armor spells by 25/50%. In addition, gives your Frost Ward and Fire Ward a 15/30% chance to negate the warded damage spell and restore mana equal to the damage caused. (Previously was 15/30% increase to resistances)
- Improved Frost Nova (Tier 2) has been replaced with Ice Floes (Was Tier 6) and reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 7/14/20%.
- Arctic Reach (Tier 4) now includes the spell Deep Freeze.
- Frost Channeling (Tier 4) now reduces the mana cost of all spells by 4/7/10%. (Previously only affected frost spells and was 5/10/15%)
- Cold as Ice (Tier 6) is a 2 point talent and replaces Ice Floes. It reduces the cooldown of your Cold Snap, Ice Barrier, Deep Freeze and Summon Water Elemental spells by 10/20%. Requires Cold Snap.
- Winter's Chill (Tier 6) is now a 3 point talent and gives your frost spells a 33/66/100% chance to apply the winter's chill effect. The winter's chill effect now increases Arcane, Fire, and Frost spell damage by 2%. Stacks up to 5 times.
- Shattered Barrier (Tier 7) now gives your Ice Barrier spell a 50/100% chance to freeze all enemies within 10 yds for 8 seconds when it is destroyed. Requires Ice Barrier.
- Empowered Frostbolt (Tier 8 ) changed to a 2 point talent and now increases the damage of your Frostbolt spell by an amount equal to 5/10% of your spell power and increases the critical strike chance by an additional 2/4%.
- Fingers of Frost (Tier 8 ) now works on 2 frost spells. (Previously only affected the first one)
- Improved Water Elemental (Tier 9) changed to restore mana to all party or raid members an amount equal to 1/2/3% of their total mana every 5 secs. (Previously health was restored)
- Deep Freeze (Tier 11) is now Instant Cast. (Previously had a 1.5sec cast time)
Paladin
Holy
Protection
- Illumination (Tier 3) changed to: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain mana equal to 60% of the base cost of the spell.
- Holy Guidance (Tier 8 ) increases spell power by 7/14/21/28/35% of your intellect. (Previously increased spell damage and healing)
Retribution
- Divine Guardian (Tier 4) now only affects Divine Shield. (Previously affected Divine Protection as well)
- Sacred Duty (Tier 6) now affects Divine Protection as well as Divine Shield. (Previously only affected Divine Shield)
- Hammer of the Righteous (Tier 11) now causes current weapon damage as holy damage. (Previously caused 100% of weapon damage)
- Crusader Strike (Tier 9) does not refresh judgements anymore.
Priest
No changes discovered for the moment.
Rogue
Subtlety
- Honor Among Thieves (Tier 9) changed to 33/66% chance to gain a combo point on your current target when anyone in your group critically hits with a damage or healing spell or ability.
Shaman
ElementalEnhancement
- Eye of the Storm (Tier 4) changed to give you a 23/46/70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells.
- Totem of Wrath (Tier 9) increases the damage done by spells and effects by 6% and increases the chance strike chance of spells and effects by by 3%. (Previously increased hit chance by 3%)
- Paralysis (Tier 9) Removed. It has been replaced with Lava Flows (Tier 9) which increases the amount of bonus spell damage on your Flametongue Weapon by an additional 20/40/60%, and increases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%.
- Storm, Earth, and Fire's (Tier 11) Frost Shock element has been removed. It's been changed to increase the damage of your Lightning Bolt spell by an amount equal to 5/10/15/20/25% of your spell power. (Frost Shock Removed from this talent)
Restoration
- Wrath of Air Totem has been changed from 10% to 5% bonus to spell haste.
- Guardian Totems (Tier 2) does not affect Windwall Totem anymore.
- Elemental Weapons (Tier 5) does not affect Rockbiter Weapon anymore.
- Feral Spirit (Tier 11) increased to a 3 min cooldown. (Was 2 minutes)
- Totemic Mastery (Tier 3) removed. It has been replaced with Tidal Force. Tidal Force grants a spell which increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60% Each critical heal reduces the chance by 20%. Instant Cast, 3 minute cooldown.
- Tidal Waves (Tier 10) changed to affect the next 3 spells cast. (Previously was the next 2 spells cast)
Warlock
AfflictionDemonology
- Haunt (Tier 11) reduced to a 1.5 sec cast time. (Previously was 2 secs)
Destruction
- Metamorphosis (Tier 11) now increases attack power by 75% of your spell power. When you use Metamorphosis your summoned demon dissapears, and will reappear when Metamorphosis expires.
- Bane (Tier 1) reduces the cast time of Chaos Bolt by .1/.2/.3/.4/.5 secs. Haunt was removed from this talent.
- Eternal Flames (Tier 10) renamed Fire and Brimstone (Tier 11) and now increases the damage of your Immolate spell by an amount equal to 5/10/15/20/25% of your spell power, and the critical strike chance of your Conflagrate spell is increased by 5/10/15/20/25% if the Immolate on the target has 5 or fewer seconds remaining.
- Chaos Bolt (Tier 11) increased to a 2 sec cast time. (Previously was 1.5 sec)
Warrior
ArmsProtection
- Bloodletting (Tier 1) changed to 2 ranks and increases bleed damage from Rend and Bloodbath by 25/50%.
- Impale is now a Tier 3 talent and is required for Deep Wounds.
- Deep Wounds (Tier 3) changed to make your critical strikes cause the opponent to bleed, dealing 16/32/48% of your melee weapon's average damage over 6 seconds. (Previously was 20/40/60% over 12 secs)
- Blood Frenzy and Unrelenting Assault swapped positions in the Arms tree. Blood Frenzy is now Tier 9. Unrelenting Assault is now Tier 7.
- Improved Shield Wall now reduces the cooldown by 30/60 secs. (Previously increased duration by 3/5 secs)
rilancio con
e non sharano nemmeno più il cd... interessante
Diventano decisamente più interessanti con un cd di soli 5min.
Ottima modifica, sono sempre stato contro a skill con cooldown assurdi.
Si certe ti dimentichi di averle anche se son potenti tanto poco le usi...
agfhfhhggg 5 minuti di cooldown ahhhhhhh
li hanno giustamente nerfati un pochino, ma tant'è
Signori benvenuti nel regno dei maghi. Godo come un tricheco nella stagione degli amori.
Ma Living Bomb ora si casta su un target, non è più self?
Ottimo per i tank avere un mago fire a portata.