mega intervista ad Ono su oxm:
http://www.oxm.co.uk/article.php?id=5876
Why did you make the decision to remove parrying for Street Fighter IV?
I didn't want to create an entertainment videogame as such. I wanted Street Fighter IV to be a tool for the people to use and enjoy themselves.
I often use the analogy of a chess game. Chess can be played by the American or Russian champion, if you like. We can see them playing chess on live TV and so on. The parrying system is that level. It's quite hard for the vast majority to master but chess can be played by grandpa and grand kids on a Sunday afternoon.
I want Street Fighter IV to be a tool for everyone to enjoy. Therefore I deliberately didn't include the parrying system. But you know we carried on with the focus attack and such. Basically we used the rule book from Street Fighter II because that was the most popular.Will you release patches for the console version to help balance post-release?
Well I suppose in the olden days we didn't have a word like patch. These days anything can be fixed with a patch. We used to release an updated version of Street Fighter, Super or that sort of iteration.
We still don't know. We have feedback from the Asian territory where we already released the arcade version. Having said that, that's only part of the community we're talking about. We can't just hastily apply that to the market. We have to monitor the reaction from the community. As a result we may have to release a patch or we may have to release Street Fighter V! We don't know.What were the influences behind the new character designs? C. Viper almost looks like a SNK character.
We sat down with the internal team and discussed what sort of character we should include. We did market research. There was no intention of having an SNK type character whatsoever. We picked the good parts of the different candidates and C. Viper was born.
After that some users started to say that yeah she does look like an SNK character. For us it was not intentional. But we were impressed that SNK was one step before us, they had already done it. So that's what happened.
There are a couple of console exclusive characters, why did you decide not to release those in the arcade version?
We just didn't have the time! Going back to the chess analogy. One character is a rule that you have to master to enjoy the game. So if with the other games, where you get all the characters to select all over the screen, you have to master so many rules. That would interfere with the majority of people's enjoyment. 16 characters for arcade, we thought was just about right.You're releasing Super Street Fighter II Turbo as a downloadable HD Remix on XBL. Might you do this with Street Fighter III?
This is part of the reason why we wanted Street Fighter IV to include the wider community. Going back to the chess analogy, Street Fighter III was like the championship chess level. However we wanted to appeal to the grandpa grandkids Sunday afternoon chess game, that's Street Fighter IV.
We never say never. Street Fighter III may become a digital download game. We don't know. Speaking hypothetically, Street Fighter V, when the market is ready we might opt for the other version of the game.
My dream is that Street Fighter IV will be like everyone's got it at home and when people gather it's like a party game, like a board game, like the Wii!