Spoiler:
Fonte: http://www.1up.com/do/newsStory?cId=3171658Go on, have a good hard look at the screenshot on this page -- that's the in-game model, son. We were as hesitant to get excited for X-Men Origins: Wolverine as you probably are going into it, but things are shaping up surprisingly well (and incredibly violently) over at Raven Software (the same studio that worked on the X-Men Legends games and Marvel Ultimate Alliance).
Ninja Gaiden meets Hugh Jackman? It's not out of the realm of possibility. In our January issue of EGM, we tell you all about real-time in-game healing, the simple satisfactions of an elegantly accessible combat system, a sweet boss fight against the very first Sentinel robot prototype, and lots more. We also chat with Raven about a few of Origins' influences, from God of War to Super Smash Bros., a new approach to seamless cinematic in-game cut-scenes that bridge bits of gameplay, and even a few things from the cutting floor (a skeletal Wolvie in a nuclear blast?). Check out EGM for all the uncanny details. And oh my, the violence.
sembra carino, speriamo non lo rovinino