Originariamente Scritto da
IRON-PAWW
Update Time.
Some major portions of the map have now come together. Along with them came some major errors and compile crashes to sort out. It remains to be seen if the map will need splitting, I'm hoping not. Big thanks to all those who helped me out on the editing forum. Your ideas seemed to work guys. Cheers.
Hello to those websites following the map. You know who you are, someone showed me a site in German. Couldn't read the blurb the writer put with the images so I'm hoping the readers of that site are being nice. Maybe I should watermark the screens.
Time to dispel some inaccuracies about the map. Though most regulars will already know this.
(1) Not a complete conversion. Simply my own map for DoomIII using all stock DooMIII and ROE assets.
(2) You will need ROE to play the map.
(3) The creator of the map is just me. There is no "team" behind the project. (Well..... this forum and contributors has helped a shizenload).
(4) Just 1 map so far. Albeit getting quite large now.
First shot is a series of vaults in the catacombs. Very nasty and full of surprises. Fun to build too.
The Gothic Halls. Painful to build. This area needed every optimising trick in the book. It is an example of "Fan Vaulting" which a google search on Gothic architecture will bring up. Lots of detail, all needing the collision models removed to keep things humming smoothly. I'm still not happy with the roof but that's how it looks at the moment. For a while it can stay that way, I'm over it. I've spent too long working in this area.
This is a lift that rises up out of the floor. Very painful to get the dynamics of the whole system working correctly. Took me Frikking ages. But the idea is you get in and descend back into the floor and through some open areas with clouds swirling past and that kind of thing. In the end it worked out quite well.
The light is coming, but the tunnel is long.