Incredibile, finalmente la ID sviluppa un gioco con un'ambientazione interessante, dove andremo mai a finire?
Incredibile, finalmente la ID sviluppa un gioco con un'ambientazione interessante, dove andremo mai a finire?
Beh... gia' i due dettagli con il supertipo e il monolite non sono entusiasmanti...
Speriamo riscatti la delusione di Stalker.
io non lo vedo il supertipo , vedo un soldato ma dove avete letto supertuta e supertipo stile crysis non l'ho capito, spiegate please
What?Speriamo riscatti la delusione di Stalker.
Rage con tutta probabilità sarà mostrato al Quakecon:
non vedo l'ora!!
Rage to make QuakeCon debut
id confirmed in press invitations last night that Rage is going to make its proper debut at QuakeCon this year, to take place from August 13-16 in Grapevine, Texas.
The game’s site went live yesterday, promising a four-week “journey,” presumably running up to the reveal itself.
Da quello che ho capito è bastata quella img del soldato accovacciato per far accostare Rage a Crysis e l'atmosfera alla mad max per farlo accostare a Stalker , infatti avevo domandato anche io perchè non capivo da dove erano saltati fuori , poi ho riletto asd.
Ma che da Monolite a Stalker, sperando che Rage non sia come Stalker ce ne vuole a parte che STALKER è una spanna davanti a qualunque gioco vagamente simile, soprattutto coi mod
infatti era una battuta la citazione di stalker legato al "monolite alieno" che qualcuno aveva cacciato.
e "crysis" è per la citazione della supertuta (NON dalle fonti ufficiali, ma nei post in questo topic).
Apperòl, se facessero uno STALKER ambientato nel mondo di FALLOUT con la super tecnologia di CRYSIS e durasse magari un pò più di DODICI ORE, comprerei al day two o three
Ma solo a me ricorda l "Le colline hanno gli occhi" ?
Sapete qualcosa sul multiplayer, ci sarà qualche modalità. Qualcosa d'innovativo (ma è tornato Romero ? ).
ecco un pò di nuove info da game informer:
The latest edition of Game Informer has some new details of Id Software's latest game, RAGE. The developers, recently acquired by Bethesda, give some interesting insight in the development of the game on the four platforms it is being released on, such as the technical hurdles they had to jump.
One of those hurdles was disc space. They had originally planned 3 DVD's worth of content, but had to cut it down to 2 because the disc swapping would have been too prohibitive for the open world type of game that RAGE is. It can be speculated that the Xbox 360 version is the main culprit for this decision, being as PC's and Macs has a hard drive that one of those 3 DVD's could be installed to, whereas the Xbox 360 does not come with a hard drive standard in every unit which would narrow the install base to only those units that had hard drives, limiting sales. That, and the manufacturing cost goes up with each additional disc (which applies to the PC and Mac versions as well). Here's the quote from Id's John Carmack:
(Originally posted on NeoGAF)
"The Blu-ray issue
Since Rage is running on the powerhouse id Tech 5 engine, the developer is having a tough time squeezing everything onto strandard DVDs for the PC and 360 releases.
"We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just... we can't cut it into a third like that," Carmack says.
"We can cut it into two pieces. We've got two large wastelands on there. We just couldn't make an arbitrary cut. But Doom 4 is being set up so that it's almost certainly going to be cut up to three DVDs versus one Blu-ray. At least they've got the ability because of the way it's structured."
"They also comment about all the versions shown, save for the Mac one (as that is a week behind), and say "they all looked quite comparable."
PC: more anti-aliasing, higher resolution, faster graphical page in times for textures.
PS3: took a lot more time early on learning it to ensure that it is up to speed with other versions, essentially. Carmack says more "sweat equity had to be put into" it and "there's a little bit more theoretical raw performance" that gave them "a little bit more headroom."
X360: easier to get where they are now.
Game is being developed with controller first in mind (X360 pad on PC version demo'ed) because Carmack says, " . . . the largest chunk of our market's going to be on the consoles."
Multiplayer planned, but unrevealed because they don't want to promise something and have to cut or change it before release.
[Rage] won't be like Doom 3, where you killed the bad guy and that was it -- turn the game off and you were done," says creative director Tim Willits. After the main story is complete, players can continue to explore the world, earn all of the upgrades, go for achievements, and compete for the best times on the racing leaderboards."
-Open World FPS using Id's new Tech 5 engine.
-Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization.
-The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake.
-The asteroid caused mutations to some people so there will be mutants and stuff.
-You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar".
And here's some more details about RAGE from NeoGAF.
-The hero will be a nameless silent protagonist.
-There appears to be quest like structure to the game, you get quests from people and complete them.
-No good/evil mechanic in the game.
-You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them.
-Regeneration health system so no med packs.
-There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents.
-There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout.
-There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.
To get the full scoop on RAGE, check out the latest edition of Game Informer Magazine. They are featuring the game as a front page article
FPS consolaro... sento puzza di fail
beh le caratteristiche sono interessanti.
mi piacciono molto gli fps aperti.
si spera che, anche se viene sviluppato soprattutto con il controller 360 in mente (ed è anche giusto, visto che essendo multipiatta la fetta maggiore di mercato lo giocherà col controller) sia bilanciato anche per il mouse.
apprezzo anche il setting post-apocalittico, e la premessa ricorda un po fallout (con i vault).
buono anche il freeplay dopo l'endgame, spero anche che ci siano, oltre alle gare e agli achievements, anche delle quest random (anche non complesse) rigeneranti, cosi da garantire ulteriore longevità.
incrociamo le dita.
Ultima modifica di recs; 18-07-09 alle 23:05:17
speriamo che in tutto qesto "spazio" ci sia qualcosa da fare
speriamo che ci sia tanta desolazione.
tanto con un veicolo gli spostamenti dovrebbero essere abbastanza rapidi.
ma è diverso.
qua sarebbe in tema con l'amnientazione, li stonava con il ritmo del gioco.
cmq come dimostrato da stalker si puo dare la sensazione della devastazione senza necessità di vuoto cosmico.
Ecco, questo non mi piace per niente.-Game is being developed with controller first in mind (X360 pad on PC version demo'ed) because Carmack says, " . . . the largest chunk of our market's going to be on the consoles."
-Regeneration health system so no med packs.
Comincio a temere che le grandi potenzialità di questo gioco verranno limitate non poco. No, non solo per il metodo di controllo
E' sempre preoccupante quando passano più di due settimane dai primi screenshot di mostracci urlanti al gioco finito. Nel caso di Rage di settimane ne sono passate quasi 49, un annetto senza info significative. La commistione di generi è una strada coraggiosa quanto pericolosa; ha anticipato il cambiamento interno (l'acquisizione Bethesda) pur lasciando poco margine identificativo (si annunciava quasi come racing-game con sezioni FPS mentre ora pare il contrario, boh?!)... ID è sempre stata proprietaria di engine spartiacque ma oggi da Carmack mi aspetterei l'autentica rivoluzione nel modo di concepire l'FPS moderno. A me sembra sia allo sbando. Se solo potessimo dare più spazio a Tom Hall...