NoSf3rAtU ha scritto mer, 05 ottobre 2005 alle 13:22
A wee bit of an update.
We have our new web and forum space. Keep an eye out for an actual website, for now it defaults to the latest design document:
http://www.groundzeromod.net
http://www.groundzeromod.net/forum
We've acquired a new coder and have three 3D modellers on staff. However it's been a bit slow since most of the team has started fall classes.
a car model by Shepeiro
Deavile has set up an environmental interaction system so that the player can examine, use, and speak with objects and characters. He also coded our NPC dialogue framework, and demonstrated the ability to store variable character stats that affect gameplay in a number of ways. The next major step is to design and implement GUIs for various interactors and character generation, as well as a quest system, and writing the NPC dialogue trees with Deavile's markup language.
Musical Concept
http://groundzeromod.net/~gzdev/audio/at omicmoon.mp3
On our forums in the "public documents" thread you can find descriptions of our character attributes and skills, and a thorough look at the combat system we have planned. These are highly subject to game testing of course. On the visual end, we're concentrating on getting a sort of 3D "tileset" of building pieces, streets, and rubble modelled and textured, which we could theoretically create the entire prototype town with. We will then concentrate on characters and more unique structures as time provides. Still shooting to have a public demo ready by the end of December.
New character designs