QUAKE4 GANKMOD (Old Style Competition Mod)
Description:
Glad to see some talk is going on.
I'd like to say thanks to everyone for posting. It's good to see the community trying to sort out this issue. Everyones opinion here is probably useful so long as its not pointless & destructive like the post above me. So having said that, I would like to clear up a few things if I may.
for full & proper results-
*make sure you are using the final build *
*posted on friday nov 4 @ 6pm est*
1) My only intention here was to approximate the feel of good ol q3 osp & to give the community what it was lacking. Namely a good working OSP type mod with a few bells and whistles, even if only in apperance.
2) I think collaboration is a good thing. Realistically though I am only 1 person and I know no other moders and this is in fact, the first one Ive ever tried to make. So I openly welcome the prospect of developing a mod with someone else. Just as a side point though the only reason I made this was because I got tired of waiting around for people to organize & since as I said Im only 1 person I thought maybe things would get done faster.
3) Yes there is a some hud + health code but If you look again Im sure youll realize there is much more to it that an ammo counter and health bar. Things like the osp sounds the bright skins the faster rail fx , the instant zoom, the lgun fx, the bright grenades etc...
5)There is no q4max code present that I am aware of.
6) It seems to me the whole reason we, as gamers, tweak, is to gain speed.. right? Well these mods provide faster fps and faster game play by ridding the game of clutter and delay. The plan was to make twitch factor a priority and remove anything in its way by using OSP as areference. For example, By not having the roket draw 200 smoke sprites a sec you reduce cpu usage and can see better. Or try the rail out .. its still 1.5 refire rate in mp 1.6 in sp, but peeps say it feels faster even though its identical to regular rail except for the disipation effects... etc
I think that even though some of these changes seem arbitrary and maybe even downright stupid to some, if you try them out for about 1hr on a ctf server or a tdm server you will see its not random at all, its just geared for speed.
ANYWAY,it needs some work but i think Its a good start and I also think its got alot of what we need "right now".
Eitherway, I'm sure it will find its own level but without an sdk were kind of limited. Maybe in the meantime we can all collaborate and make something great for everyone. So GGZ and GLHF..
Gankmod Features
-BRIGHTSKINS (good ones :b)
-NO SMOKETRAILS ON ROCKETS NADES OR NAILS COZ I RULE
-LOWER MGUN SOUND
-BRIGHT GRENADES
-LGUN FX (WEWT?)
-XBATTLE STYLE HUD
-OSP STYLE HITSOUNDS COZ THEY RULE
This mod is best when used with
R_SKIPSPECULAR "1"
Homepage e Download:
http://www.spectra-digital-media.com/EKM .htm