- Story begins two months after W1. Geralt is asked by Foltest to travel across the country with him and restore order
- The trailer with Bad Guy bringing head to elve’s cave is taking place before game starts
- Vernon Roche (guy who is Geralt’s companion) is Foltest’s guy. He is also in charge of fighting non-humans unit
- In W2 you can join different sword-strikes, magic, finishers, blocks and dodges into one string
- In the forest you have to look after yourself. There is no level-scaling so entering dangerous places at the beginning could be suicidal idea
- No horses
- Those goblin-like monsters are called “nekkers” (in Polish, I also written as I heard it, so it could turn out to be written differently)
- Those fractions mentioned before – there would be different fractions at different locations.
- You could cut off limbs
- About TPP camera – there will be many camera modes, adjusting to current situation (in combat, indoor, walking etc)
- About decisions to be made in short time while in dialogue – it would appear in dialogue when situation needs quick reactions. It won’t occur in every dialogue. Reds are inspired by Heavy Rain in this one
- They want to every one new ability give us something new – a signs, a strike etc. There won’t be “+10 to stamina” stuff
- Geralt’s development (while in game) is more complicated than in W1
- RotWW is frozen, CDP would like to return to this project, as they believe it could achieve success, but definitely not this year.
- Animation system is just-started to be worked on, so is mimics