Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
DungeonDOOM for Mac OSX (5.2)
Description:
DungeonDoom is a Doom3 modification for Windows, Linux and now Mac OSX. It incorporates most key features of roguelike games. In particular, levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon.
Features:
- 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned
- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.
- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
- Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games.
- 10 different magical spells with 3 different skill levels each.
- Fighters can use experience to improve weapon usage.
- Ammunition, Potions, Scrolls and various light sources are available in shops.
- Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility.
- Traps which cause damage, status effects or Level transitions (Trapdoors).
- Magically summoned pet pinky (credits to tinman).
- Refreshment fountains to replenish health or mana.
- Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.
Spells and Items are activated using a menu built into the player hud. Use the T and G keys to scroll through available spells. At the beginning only one spell is available, but more spells can be learned at higher levels. USe the Y and H keys to scroll through available items bought in the shop. A maximum of 15 items can be stacked. Use the B key to use/cast the selected item/spell, or use the V key and sussequently one of the hotkeys (Q, E, Z or X) to assign the item/spell to this hotkey.
By killing enemies you will earn experience, which will enable advances in character level. You will earn two ability points at each level advance. Use the tab key to enter the ability development gui. Select an available spell or ability using the arrow and enter keys. More spells/abilities and higher levels will become available later in the game. At higher spell levels, casting is more likely to succeed and costs less mana. Higher ability levels improve weapon efficiency.
Download:
http://img363.imageshack.us/img363/2016/linkblu2up.gif http://doom3.filefront.com/file/DungeonD OOM_for_Mac_OSX;47928
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Si sa niente di una versione per Doom III liscio?
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Citazione:
Mauro Rosati ha scritto gio, 29 settembre 2005 alle 13:16
Si sa niente di una versione per Doom III liscio?
...per il Mac??? Non ho capito cosa vuoi dire Mauro http://forumtgmonline.futuregamer.it...ns/scratch.gif
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Citazione:
Mauro Rosati ha scritto gio, 29 settembre 2005 alle 13:16
Si sa niente di una versione per Doom III liscio?
la versione 6.1 e 6.2 se non sbaglio funzionano sia si D3 che su RoE Mauro http://forumtgmonline.futuregamer.it...s/icon_nod.gif
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Io dopo aver tribolato con le varie versioni http://forumtgmonline.futuregamer.it...n_rolleyes.gif di Dungeon Doom...finalmente ora sto giocando anzi mi sto accanendo a questo fantastico RPG http://forumtgmonline.futuregamer.it...s/icon_nod.gif
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
fantastico RPG che ora è anche supportato ufficilmente da FF!! Lunga vita a dungeon Doom http://forumtgmonline.futuregamer.it...y_icons/41.gif
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Ragazzi non ci crederete ma Dungeon Doom (versione XP) oggi è nuovamente in UPGRATE,arrivando alla versione 6.3 http://forumtgmonline.futuregamer.it..._surprised.gif
Description:
DungeonDoom is a Doom3 modification for Windows and Linux operating systems. It incorporates most key features of roguelike games. In particular, levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon.
The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system.
Bug Fixes:
- If you tried to enter the dungeon directly after using the teleporter to get back to the overworld, the teleporter stopped working.
- Fast punching expoit disabled.
Changes:
- Quests and Storyline.
- Player statistics (Strength, Intelligence, Dexterity, etc.) and wearable equipment which conveys special powers (stuff like Superior Plate Armor of the Scout).
- Optional third person overhead view with vertical autoaim.
- Randomly generated increasingly powerful wizards.
- Extended maze configurations (not much visually - just the possibility of circular paths within the maze.)
- New scrolls, including whisp scrolls which summon creatures that lead the way out of the dungeon.
- Second wave of occasional spawning of enemies after pentagrams are disabled following the first wave.
- Tweaked monster AI introducing fleeing and flocking behavior.
- Special spells for PSI fighters, including ROE effects such as helltime and psychokinetic manipulation.
- New monster abilities.
- Improved keyboard customization available from the mainmenu.
- Credits included in the mainmenu.
- Other stuff I forgot to mention...
Features:
- Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned.
- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.
- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
- Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures.
- Two different player perspectives: Traditional first-person and overhead third-person views.
- 4 adjustable light levels with optional ambient lighting.
- 16 different magical spells, some with 3 different skill levels.
- Ammunition, potions, scrolls, armor and various light sources are available in shops.
- Randomly generated magical item to improve your character.
- Character development in 5 features: Strength, Intelligence, Dexterity, Wisdom and Vitality.
- Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles.
- Randomly generated "unique" powerful wizards that can master multiple special abilities.
- Enemy AI tweaks including fleeing and flocking capablities.
- Traps which cause damage, status effects or level transitions (trapdoors).
- Magically summoned pet pinky (credits to tinman).
- 10 different quests and 1 storyline.
- Refreshment fountains to replenish health or mana.
- Hidden doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.
- A final enemy, "The Balrog", with unique properties.
DOWNLOAD:
http://img360.imageshack.us/img360/9438/linkblu8vl.gif http://doom3.filefront.com/file/Updated_ DungeonDOOM_XP;47406
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Lightborrow, well-known as a developer from DungeonDoom, its Mod a new Website spendiert, in order to ensure to its fans an optimum information flow. There one finds a WIP section, which these record figurativy beside current News to its progress also. Who would like thus something schmoekern, was hereby invited.
La Nuova HOMEPAGE
http://img341.imageshack.us/img341/8319/linkblu2no.gif http://dungeondoom.d3files.com/index.htm
Ragazzi se non l'avete provato...istallatelo immediatamente,soprattutto se vi piace il genere RPG http://forumtgmonline.futuregamer.it...ns/diavolo.gif
Re: Dungeon Mod Versione 6 ===> 6.1? no versione 6.2!!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
hai notato la schermata degli incantesimi? Card collection http://forumtgmonline.futuregamer.it..._icons/asd.gif
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
Re: Dungeon Doom diventa un mod supportato ufficialmente da Filefront!
AGGIORNAMENTO
DungeonDoom 7.0 appeared
Two months after its last release now Leif does not have "lightborrows" to Dehmelt the current version 7.0 its game of roles-oriented read out Mod DungeonDoom published, which can offer also in the newest expenditure again some interesting improvements and extensions.
http://img486.imageshack.us/img486/9669/dd71g9hi.th.jpg http://img486.imageshack.us/img486/4283/dd72g4pv.th.jpg http://img486.imageshack.us/img486/4035/dd73g2xr.th.jpg
Thus there is now extended Dungeon structures with stairs and platforms, a new character class named "Cardmaster", dynamic Storylines, which are affected by the player behavior e.g. opposite NPCs, new and stronger monsters like the Shambler, some interface improvements and much, much more that lets Hellborg's FR Mod from the releases become to the releases rounder and complete.
http://img486.imageshack.us/img486/8227/dd74g6em.th.jpg http://img486.imageshack.us/img486/1206/dd75g1co.th.jpg http://img486.imageshack.us/img486/3292/dd76g4uj.th.jpg
DungeonDoom 7,0 needs the Doom3-Addon Resurrection OF Evil and additionally the Doom3-Patch 1.3 for the enterprise compellingly
DOWNLOAD DungeonDoom 7.0 @ Doom3Maps (41.5 MB)
http://forumtgmonline.futuregamer.it...y_icons/ok.gif