Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Ecco i Download:
DungeonDOOM (8.1 Vanilla)
Description:
DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get.
The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja.
You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies...
This is the Windows version.
What's new:
- Alternate gameplay modes for instant action:
- Arena: fight against a neverending stream of monsters.
- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly.
- More details in the wilderness
- Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time.
- inclusion of larch and insane monsters (comblood).
Features highlight:
- A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon.
- Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned.
- Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks.
- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
- Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures.
- Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes.
- 4 adjustable light levels with optional ambient lighting.
- 16 different magical spells, some with 3 different skill levels.
- Ammunition, potions, scrolls, armor and various light sources are available in shops.
- Randomly generated magical item to improve your character.
- Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment.
- Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning,
confusion, shields, self-healing, item destruction and special projectiles.
- Randomly generated "unique" powerful wizards that can master multiple special abilities.
- Enemy AI tweaks including fleeing and flocking capablities.
- Traps which cause damage, status effects or level transitions (trapdoors).
- Magically summoned pet pinky (credits to tinman).
- 10 different quests and 1 storyline.
- Alignment influences storyline proceeding.
- Refreshment fountains to replenish health or mana.
- A final enemy, "The Balrog", with unique properties.
Download:
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://doom3.filefront.com/file/DungeonD OOM;63231
DungeonDOOM (8.1 XP)
Description:
DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get.
The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja.
You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies...
This version requires DOOM 3: Resurrection of Evil.
What's new:
- Alternate gameplay modes for instant action:
- Arena: fight against a neverending stream of monsters.
- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly.
- More details in the wilderness
- Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time.
- inclusion of larch and insane monsters (comblood).
Features highlight:
- A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon.
- Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned.
- Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks.
- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
- Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures.
- Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes.
- 4 adjustable light levels with optional ambient lighting.
- 16 different magical spells, some with 3 different skill levels.
- Ammunition, potions, scrolls, armor and various light sources are available in shops.
- Randomly generated magical item to improve your character.
- Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment.
- Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles.
- Randomly generated 'unique' powerful wizards that can master multiple special abilities.
- Enemy AI tweaks including fleeing and flocking capablities.
- Traps which cause damage, status effects or level transitions (trapdoors).
- Magically summoned pet pinky (credits to tinman).
- 10 different quests and 1 storyline.
- Alignment influences storyline proceeding.
- Refreshment fountains to replenish health or mana.
- A final enemy, 'The Balrog', with unique properties.
Download:
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://doom3.filefront.com/file/DungeonD OOM;63232
Nei 2 Download,per saperne di piu ci sono dei sostanziosi Readme File e in piu un po di immagini che non posto visto che sono sia vecchie che nuove...
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Ho scaricato la versione 8.1
.....
c'è tutto......
Tranne la scritta "New Game" http://forumtgmonline.futuregamer.it...lookaround.gif
Ho fatto qualcosa che non va? Ero tutto contento che non mi crashava, ma ho 171 warnings, e non so come cominciare il gioco.
Qualche idea?
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
fa errore anche a me se carico il mod dopo aver avviato doom 3 o RoE
Se invece lancio direttamente dungeondoom.bat, posso caricarlo, ma come ho scritto poco fa, manca "New Game".
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
AGGIORNAMENTO
DungeonDOOM (8.1.2 XP)
Description:
This patch is to be applied atop DungeonDOOM 8.1 XP.
Change Log:
Added features:
- Skins for the ironmaiden monsters
- Player manual in PDF format
Balancing issues:
- Deathflash reduced to 2 seconds
Fixed bugs:
- Monsters do not spawn on top of or inside the wilderness walls anymore
- Using low-end graphics card, "invisible" monsters are now detectable
- The cardmaster cannot carry over ammo from weapon cards anymore
- Deathflash reduced to 2 seconds
- Levelup extended
- In challenge mode, weapon and gui are now synchronized at startup
- Game does not crash anymore due to a bug during hell hound spawning
Patches to address rare bugs:
- Shop guy should not disappear anymore
- Permanent blindness should not occur anymore
http://img162.imageshack.us/img162/3...27216pi.th.jpg http://img103.imageshack.us/img103/9...27223xz.th.jpg http://img162.imageshack.us/img162/6...27232tc.th.jpg
How to install:
1. download and install dungeondoom 8.1XP ( http://doom3.filefront.com/file/DungeonD OOM;63232)
2. extract dungeondoom04.pk4 into your dungeondoom8xp directory
3. play dungeondoom!
Download:
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://doom3.filefront.com/file/DungeonD OOM;64272
DungeonDOOM (8.1.2 Vanilla)
Description:
This patch is to be applied atop DungeonDOOM 8.1 Vanilla.
How to install:
1. download and install dungeondoom 8.1 ( http://doom3.filefront.com/file/DungeonD OOM;63231)
2. extract dungeondoom04.pk4 into your dungeondoom8 directory
3. play dungeondoom!
Download:
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://doom3.filefront.com/file/DungeonD OOM;64271
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!
AGGIORNAMENTO
DungeonDoom (8.1.3 Final)
This is the final version of the first chapter of DungeonDoom.
Gameplay instructions and features are descibed in the pdf-
manual and readme.txt files within the archive. If nessesary,
a final bugfix patch will be released. Please report any
problems to [email protected].
This release is for vanilla Doom3 on Windows/PC only. An
extended version for use with Doom3+Resurrection of Evil is
also available.
Description:
DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get.
The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja.
You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies...
Feature Overview
- Extensive role-playing game features including character
development, story-line progression, optional quests,
good vs evil alignment, experience, gold, inventory and
regular as well as magically enhanced equipment.
- Procedural generation of the DungeonDoom game world and
randomized monster spawning makes every adventure unique!
You will never know in advance, what you will face in a
game of DungeonDoom!
- Five player classes: Fighter, Psi-Fighter, Supernatural,
Cardmaster and Ninja with varying abilities to wield
weapons, execute combos, use magical skills or use of
magical card decks.
- Custom monster types including gelatinous cubes, poison
molds, mesmerizing ironmaidens and katana-wielding
skeletons.
- Numerous monster variations, including enhanced monsters
with special abilities such as paralysis, blinding,
poisoning, teleporting, invisibility, spawning, confusion,
shields, self-healing, item destruction and special effect
projectiles.
- Three alternative game modes for optional instant action or
extended adventure gameplay experiences.
- Traditional first-person and optional overhead third-person
camera modes.
- 4 adjustable light levels with optional ambient lighting.
http://img344.imageshack.us/img344/8...4961mg8.th.jpg http://img344.imageshack.us/img344/6...4962hi2.th.jpg http://img464.imageshack.us/img464/3...4963dh2.th.jpg http://img464.imageshack.us/img464/7...4964si6.th.jpg
http://img288.imageshack.us/img288/1...4965fw9.th.jpg http://img464.imageshack.us/img464/4...4969no9.th.jpg http://img288.imageshack.us/img288/7...9610tf3.th.jpg http://img464.imageshack.us/img464/6...9612yp1.th.jpg
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://files.filefront.com/dungeondoom81 3/;5277367;;/fileinfo.html
Re: Dungeon Doom : Versione 8.0.1 uscita!!!!!