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Discussione: [MOD MP] No More Room In Hell

  1. #1
    liPillON
    ospite

    Predefinito [MOD MP] No More Room In Hell

    http://www.nomoreroominhell.com/

    una total conversion che pare promettere molto bene.. non ho ancora capito però se avrà una componente single player oppure sarà solo coop/multi

    Quote:
    » Gameplay
    No More Room in Hell will have 3 core gameplay modes, with these modes being Extermination, Escape, & Barricade.

    Extermination
    The survivors (players) must hunt and eliminate all the zombies infesting the area, incinerating the corpses in a bonfire. There will be two modes of play. The first involves players competing in two teams to see which side can kill, collect, and burn the largest number of zombies. With players using several different means of getting the corpses to the bonfire, such as dragging by hand or using vehicles (i.e. pick-up truck). The second mode involves co-operative teamwork, as the players all work together to destroy every zombie plaguing the area and burn their corpses to remove all traces of the deadly infection. Of course the zombies are more than capable of coming after the players to dine on their flesh… So ask yourself. Are you the hunter or the hunted?

    Escape
    The survivors (players) have found themselves hounded wherever they go and are now on the run. As the horde of zombies close in on them they desperately seek to escape to safety. There will be two modes of play. The first mode, for smaller maps, finds the players attempting to travel from a starting location (possibly random) to an escape point on a map. Along the way players might be required to complete objectives in order to proceed and not every map has all the players start in the same location. The second mode requires the players to reach and use "checkpoints" as they move throughout the map towards a final escape point. These checkpoints allow a dead player to return as a new survivor whenever another player reaches one on the map. This mode is for extended maps where there are more difficult objectives or distant locations to reach.

    Barricade
    Players find themselves in dire straights as they are pitted against a seemingly endless horde of zombies. A survivor's worst nightmare, they must barricade and defend a location for set amount of time. When this time has elapsed the players will either succeed in their goal (win) or be required to complete secondary objectives or reach escape locations on the map (i.e. a helicopter evacuation zone). This gameplay mode is not for the lone-wolf player, as it will require a strong co-operative team effort if the players ever hope for any chance of survival.





    »Features

    Co-Op Gameplay
    Teamwork is the key to survival against the zombies, and to this end players will be able to do everything from sharing weapons, ammo, and equipment with other survivors to working together to help barricade a building and fight off zombies.

    New Models
    A sweeping series of changes have been made to give the mod the look and feel of modern survival horror game. Players will be given access to all new weapons (melee/firearm/explosive), new equipment, new vehicles, and even new character and object models.

    Barricading
    Lock those doors and bolts the windows. Not enough? Don't worry players will be able to board-up windows and doors to keep the zombies out. But the question is… for how long?

    Zombies
    Far from just the classic "Shuffler" zombies that slowly stumble towards survivors, there will also be the fast-moving "Runner" zombies as popularized in the movie, "Dawn of the Dead" 2004. The fresher the infected corpse, the faster the zombie will still be able to move, but as the infection spreads so too does the rot and decay that turns the zombies into a shuffling and clawing hoard.

    Zombie AI
    Far from the simple Headcrab zombies of Half-Life 2 fame, the zombies in "No More Room in Hell" will possess a different set of hunting skills to bring them closer to their horror movie brethren. Zombies will hunt by hearing, sight, and smell. Zombies may have poorer eyesight than they did in life, but a player who makes noise will draw a zombie's attention and with their keen sense of smell, although working only at a short range, they can detect a player hiding nervously inside a closet or from behind a barricade.

    Dismemberment
    Players can dismember a zombie's body, taking it apart limb by limb. Remove a leg or two and they will collapse, but be careful though, as they will still come crawling after you…

    NPC Survivors
    At times players might encounter NPCs (computer-controlled, "Non-Playing Characters" or simply "bots"). Whether acting as additional support for maps where minimum players requirements have not been met or as helpless civilians seeking rescue during the chaos of the zombie apocalypse. Some NPCs survivors will arm themselves, or already be armed, with weapons while others will only cower in fear… following closely behind you in hopes of finding salvation. NPCs will follow player commands… with the exception of the military. NPC soldiers have their own agendas that can sometimes even work at cross-purposes to player survival.

    Infection
    Every zombie is infected and they carry that infection within them. The infection is passed to a survivor through a zombie's bite. A single bite is a death sentence as there is no cure… only time before the player dies and joins the ranks of the living dead. The healthier a player is, the longer they will resist the infection. As death nears a player will hear and see the symptoms marking their immanent demise.

    Minimal HUD
    In order to immerse players into the action many of the gauges and counters that normally clutter Half-Life 2's FPS view will be removed. Instead players will need to rely on innate skills, actions, and visual/audio cues to realize their situation. This extends to health aspects, such as: drowning, injury, infection, fatigue, and hypothermia.

    Classic Movie Mode
    Feeling a bit nostalgic for zombie movie classics like, "Night of the Living Dead"? Not anymore. You will have the option to activate a movie filter mode. This mode will transform your screen into a black and white motion picture straight from a 1960's horror flick. Once selected from the menu options, even the menu will change to reflect the classic horror theme and a 1960's style of orchestral music will play in the background.

    Flashlights
    Players will carry hand-held flashlights in addition to any weapon they might choose to hold, but should that weapon require two hands to hold, it will require the player to sacrifice using their flashlight (unless the weapon generates its own light) and dark areas become that much more menacing. Of course other players could help light the way with their flashlights… Did I mention the gameplay was co-op?

    Iron-sights
    The players are survivors, not trained marksmen or combat specialists, and as such their aims are natural and unskilled. When you fire it is down the length of the barrel of your gun. Also, the less time taken to brace for your shot, the sloppier your aim will be over longer distances.

    Locations
    Whether exotic, countryside, urban, or just down the block, players will find themselves in a wide variety of locations from around the world as they fight, or flee, from the living dead.







    screenshot > http://www.nomoreroominhell.com/index.ph p?act=screens

    concept art > http://www.nomoreroominhell.com/index.ph p?act=art



  2. #2
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD MP] No More Room In Hell


  3. #3
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] No More Room In Hell

    Azzz,bello...quando sarà pronto???


    Non si sa???

  4. #4
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD MP] No More Room In Hell

    nessuna scena di gioco, ma il filmato rilasciato oggi è un capolavoro.

    http://www.nomoreroominhell.com/index.ph p?act=files


  5. #5
    Suprema Borga Imperiale L'avatar di Pr3dator
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    Predefinito Re: [MOD MP] No More Room In Hell

    Blood ha scritto gio, 28 aprile 2005 alle 16:44
    nessuna scena di gioco, ma il filmato rilasciato oggi è un capolavoro.

    http://www.nomoreroominhell.com/index.ph p?act=files

    Ah si il video è fatto bene, peccato che di immagini del mod zero.
    4 scritte che tremano, manco un fermoimmagine...

  6. #6
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD MP] No More Room In Hell


  7. #7
    Suprema Borga Imperiale L'avatar di Pr3dator
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    Predefinito Re: [MOD MP] No More Room In Hell

    Quote:
    More Room in Hell Half-Life 2 Zombification

  8. #8
    liPillON
    ospite

    Predefinito Re: [MOD MP] No More Room In Hell








  9. #9
    Lo Zio L'avatar di Nemesis88
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    Predefinito Re: [MOD MP] No More Room In Hell

    Chissà perchè proprio la fiat

  10. #10
    La Borga L'avatar di Wizard2k
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    Predefinito Re: [MOD MP] No More Room In Hell

    bellaLI! ha scritto sab, 02 luglio 2005 alle 15:22






    Ma non sembra una palio

  11. #11
    liPillON
    ospite

    Predefinito Re: [MOD MP] No More Room In Hell

    infatti è una Uno II serie, mi pare che all'estero però la chiamassero Palio


  12. #12
    Shogun Assoluto L'avatar di Sticky©
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    Predefinito Re: [MOD MP] No More Room In Hell

    E' identica, anche gli stessi orridi cerchi FIAT.

  13. #13
    L'Onesto L'avatar di tersite
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    Predefinito Re: [MOD MP] No More Room In Hell

    Quelli non sono i cerchi fiat ma quelli del gommista...
    Ma dovremo caricare i corpi degli zombie sula fiat uno?
    Quando uscirà questo mod a quanto pare hanno già due mappe potrebbero fare una bella beta

  14. #14
    L'Onesto L'avatar di smanu85
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    Predefinito Re: [MOD MP] No More Room In Hell

    bellaLI! ha scritto sab, 02 luglio 2005 alle 16:24
    infatti è una Uno II serie, mi pare che all'estero però la chiamassero Palio

    Ah, ecco. Stavo per scrivere una e-mail ai raga del mod dicendo che quella è una UNO...

  15. #15
    L'Onesto L'avatar di tersite
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    Predefinito Re: [MOD MP] No More Room In Hell

    più o meno quando la prima beta? non vedo l'ora siccome non esce un gioco sugli zombie da molto tempo

  16. #16
    caiuz
    ospite

    Predefinito Re: [MOD MP] No More Room In Hell

    bello ,ma cambiano le skin a zombi o ci si puo' tirare il sangue in faccia ?

  17. #17
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD MP] No More Room In Hell

    non è un fps puro.
    E' un misto fra un fps e uno strategico. Chi impersonerà il vampiro giocherà come in uno strategico.
    Non chiedetemi di più.

  18. #18
    L'Onesto L'avatar di tersite
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    Predefinito Re: [MOD MP] No More Room In Hell

    Non vedo l'ora di caricare gli zombie sulla fiat uno
    Vi immaginate?

  19. #19
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD MP] No More Room In Hell


  20. #20
    Mursey
    ospite

    Predefinito Re: [MOD MP] No More Room In Hell

    Che spettacolo !!!!!!

    Un grande omaggio a Romero gia' a partire dal titolo.

  21. #21
    L'Onesto L'avatar di tersite
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    Predefinito Re: [MOD MP] No More Room In Hell

    Una release date quando?

  22. #22
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD MP] No More Room In Hell


  23. #23
    liPillON
    ospite

    Predefinito Re: [MOD MP] No More Room In Hell


    Anteprima mappa "City Of Dawn"





  24. #24
    La Borga L'avatar di Naquadah
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    Predefinito Re: [MOD MP] No More Room In Hell

    che figataaaaaaaaa

  25. #25
    Mursey
    ospite

    Predefinito Re: [MOD MP] No More Room In Hell

    Bellissimo !!!

    ma uscira' mai ??

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