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Discussione: [D3 Mod MP] : Enhanced Militarized Zone (D v1.31a)

  1. #1
    heXen
    ospite

    Arrow [D3 Mod MP] : Enhanced Militarized Zone (D v1.31a)


    un p˛ di varietÓ fa sempre bene
    SITO

    il download lo trovate o nei collegamenti dell'articolo o nel megalistone nella categoria MOD MP alla pag 1


    Simulation, 3xH und M|keTmnT haben der neuen Version von Enhanced Militarized Zone ein umfangreiches Update spendiert. Die Bugs der letzten Version (wir berichteten) wurden behoben und sogar einige Fehler aus dem Original-Patch 1.3 sind nicht mehr vorhanden. Unser Game-Server #3 mit der Adresse 62.4.81.249:30000 wurde bereits erfolgreich auf die aktuelle Version umgestellt und kann ausfŘhrlich getestet werden.

    ▄ber kurz oder lang wird kein Server-Admin um diese Mod herumkommen, was ein Ausschnitt aus der Feature-Liste im Folgenden bereits belegt:



    Additional Skin Types (bright, atom, stealth)
    Nine Skin Colours in Doom 3 and DOOM 3: Resurrection of Evil
    New Death Messages: no more "Simulation was killed by 3xH"
    Inactive Player Management (set to spectator or kick)
    Voting enhancements to manually upper and lower limits
    Server control over allowed player field of view
    Administrators can ban and unban players from the game
    Eight players shown on scoreboard in Doom 3 and DOOM 3: Resurrection of Evil
    Players with no gun model can now see when they have the invisibility powerup. A spinning green icon is shown at the foot of the screen. For the last eight seconds this will pulse red



    Alle MP-Gamer sollten sich genauestens auf der EMZ-Site umschauen und die Online-Readme durchlesen. So ist es beispielsweise erforderlich, seine Config entsprechend der neuen Keybinds anzupassen, welche ab sofort fŘr RoE und Standard-Doom3 gleicherma▀en funktionieren.









  2. #2

    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    Ma che Ŕ sta robba?

  3. #3
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    NightWolf87 ha scritto mar, 14 giugno 2005 alle 16:56
    Ma che Ŕ sta robba?
    un mod MP no?

  4. #4

    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    Hexen Third ha scritto mer, 15 giugno 2005 alle 18:31
    NightWolf87 ha scritto mar, 14 giugno 2005 alle 16:56
    Ma che Ŕ sta robba?
    un mod MP no?
    e cosa fa di preciso???

  5. #5
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    Aggiornamenti nel forum per questo mod, li ha scovati con la coda dell'occhio Nosf3ratu


    il loghetto del forum:


    http://www.the-emz.com/



    http://doom3.planet-multiplayer.de/news. php?extend.1814

  6. #6
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    ...anche questo MOD Multiplayer passa a Quake IV


    The Enhanced Militarized Zone has also announced their move to Quake 4. EMZ allows advanced server setup and increased client functionality to enhance the Quake 4 multiplayer experience. That's basically it, after this mod has been released you will have a wide variety of new options to admin your server and more than that, it redefines the gameplay.


    L'Homepage


    http://www.the-emz.com/




    La Fonte


    http://quake4.filefront.com/news/Enhance d_Militarized_Zone_also_goes_Q4;22512





  7. #7
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    tu non li leggi i pm

  8. #8
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    questo Ŕ un'altro mod traditore , io non lo tocco potrei prendermi il tetano

  9. #9
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    Apro il nuovo Topic nel Forum di QUAKEIV...ma Ŕ strano visto che ancora se ne parla su Doom3 Files ma sicuramente c'Ŕ una versione per DOOM3 e una per Quake4

  10. #10
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    Enhanced Militarized Zone (1.2)


    Description:


    EMZ is a multiplayer mod for Doom 3 that adds many game play and server admin features. In previous versions of EMZ the features were mostly those that made server admins' lives better. With EMZ 1.2 the focus has been very much on features that a visible to the players. We think it rocks. We hope you'll think the same.

    Changes:


    - (new) Six additional player models have been included. Each of these is available in all nine colours that EMZ supports. Server administrators can specify which models are allowed on the server. In team games each team can be given a list of available models, so TDM can be "civilians vs. military" for example. Player models, skin colour and player name are throttled to prevent them being changed too quickly using scripts.
    - (improved) Multiplayer Menu. This menu has been enhanced to allow selection of the player model, skin colour and crosshair style. It is also the place where you mute/unmute other players.
    - (improved) Skins. An additional "metal" skin set has been included. This is available in all nine colours that EMZ supports.
    - (new) Plasmagun. The plasmagun fires coloured plasma bolts according to the player's chosen skin colour. When a player has Invisibility, Berserk or Invulnerability it fires "rainbow" plasma.
    - (improved) Invisibility. The ghosting of players with the invisibility powerup has been modified to be skin colour specific.
    - (improved) Spam Control. In addition to the server-side blocking of voice chat of the previous version, EMZ 1.2 allows each player to ignore the text and/or voice sounds of voice chat. Players can also mute individuals from the "Multiplayer" menu and an icon is displayed on the scoreboard to show this. Server admins can mute individual players centrally. This blocks all chat from the player. They will receive a message from the server each time they try and chat.
    - (improved) HUD Layout. This has been tidied up since 1.1. The chat has been moved down so that it is no longer obscured by the stats icons (a sixth chat line has been added). The item pickup text has been moved to the right for the same reason. There are multiple "You are not ready" and "Ready" messages now, which cycle every 10 seconds. Hopefully this will help make people realise they need to press F3. The HUD can also show the current local time in the top left corner of the screen. To accommodate the chat changes the "lagometer" has been moved to just under the clock.
    - (new) Item Replacement. Administrators can use the emzReplace command to swap powerups and weapons around. For example "emzReplace chaingun shotgun" will replace all chainguns and belts with shotguns and shells as appropriate.
    - (improved) Scoreboard. The scoreboard shows additional information about each player. To the left of the name is a "muted" indicator. The "ping" column has been renamed as "info" and shows the player's ping, their status on the server and their chosen flag. The scoreboard also displays the name of the clan that operates the server.
    - (improved) Server Info. Many of the server parameters can be viewed from the new "Info" menu.
    - (improved) Voting. This has been extended to allow more of the features to be voted on and the vote text has been replaced with a vote box. Public players cannot call kick votes against clan member or admins and clan peer kicks are only allowed if the admin sets it up that way. Administrators can configure their servers to disallow voting during a game, or to exclude spectators from voting.
    - (improved) Player Options. All player adjustable settings can now be set from the menus: the "Options" menu now has "Standard" and "Enhanced" pages and the "Multiplayer" menu has options to control model, colour and crosshair selection. The existing "Controls / Weapons" menu has been extended to allow the per-weapon "Auto Reload" settings, introduced in 1.1, to be changed more easily. Remember, the main "Auto Reload" needs to be enabled too for these to work.
    - (new) Map and Gametype Scripts. Admins can now use per-map and per-gametype scripts to set up their servers. Scripts should be placed in an "emz/config" folder.
    - (new) Admins and Clan Members. Players can be marked as either administrators, clan members or both. Making someone an admin or a clan member protects them from being vote kicked by other players and allows slots on the server to be freed up if they attempt to join and the server is full.
    - (new) Tourney Forfeits. Server admins can configure their servers so that if a player quits the server (or sets to spectate mode) then their opponent is given a forfeit win. This is reflected in their stats and keeps their place in-game instead of forcing them to the back of the line. A forfeit is only awarded if the remaining player was in the lead at the time the other player left.
    - (improved) Player Management. emzPlayers has been extended to assist server admins. All of the player management commands, emzBan etc, can now be used on players that are no longer in the game using the extended player numbers displayed by emzPlayers.
    - (improved) Health and Armor Limits. Now that players can vote on max health and max armour limits the upper values for these have been capped at 200 and 400 respectively. In addition to this, the megahealth powerup now gives the player twice the initial health amount.
    - (improved) Tourney Wait. The wait for all players at the start of a map load when playing Tourney has been refined. The countdown now starts when the first player rejoins (instead of when the server finished loading the map) and ends as soon as the last of the previous players has rejoined (this didn't work properly if someone left during the previous game).
    - (new) emzForceReady and emzForceSpecate can be used by admins to set the state of individual players.
    - (improved) The network traffic related to weapon and player stats has been reduced.


    NOTE: A patch has been released for this file. Get it over there.


    http://doom3.filefront.com/file/;50068


    Download:


    http://doom3.filefront.com/file/Enhanced _Militarized_Zone;50067



    EMZ (1.2 to 1.21 Update)



    Description:

    This patch addresses stability problems encountered with the original 1.2 release and adds a couple of new features -- the biggest being the "Golden Shot", a pistol based "InstaGib" mode of play.


    Changes:

    - (new) Golden Shot. This is an "instagib" game mode where all you have is a pistol. There is no health or armor. Just you, your opponents and unlimited bullets. Accuracy is the name of the game.
    - (new) Headshot Indicator. Think you got him in the head with that fatal shot? Now you can be sure with a skull icon showing in the top middle of the screen.
    - (new) Splash Damage Option. There is now a vote option to have splash damage on or off.
    - (improved) Moved the flag selection to the Multiplayer menu so it is easier for people to find. Made the flag default to blank instead of British.
    - (improved) Opening the menu while in game automatically hides the HUD so the menus are easier to read.
    - (improved) Added an option to allow the mute/chat icon on the scoreboard to be turned off (on Options / Enhanced menu)


  11. #11
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    ha ma allora hanno fatto una versione anceh per Doom3

  12. #12
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: Enhanced Militarized Zone (Mod MP)

    Hexen Third ha scritto mar, 08 novembre 2005 alle 16:01
    ha ma allora hanno fatto una versione anceh per Doom3

    E si non si spiega diversamente visto che Enhanced Militarized Zone Ŕ nato per Doom3,poi Ŕ stato trasferito su QuakeIV per il multiplayer migliore in tutti gli aspetti e ora hanno scelto di ritornare comunque su le ambientazioni di Doom3...speriamo che questo significa che grazie al Multiplayer di QuakeIV...migliora anche quello di Doom3

  13. #13
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: Enhanced Militarized Zone (Mod MP) : una versione anche per D3

    D3M-Gameserver now with EMZ 1.21


    The server /Client Mod EMZ (Enhanced Militarized Zone), leaned against OSP, received scarcely two weeks ago his last update (we reported). But a few stability problems still prevented us to an update of our Doom3 Gameserver. Finally can come you into the benefit of new Skins, Models and Waffenmods. The new features lead however inevitably to the adjustment of your Configs. Therefore absolutely the enclosed Readme study or directly on-line ones reread.

    For our servers the autodown load is already active and tested. If here problems should emerge, a "Reconnect" is necessary or you draw the files to you from our map cousin. First impressions, server addresses and the direct Downloads as follows:




    Doom3Maps.org - EMZ 1.21 - Server 1 by Stormix - 62.4.81.246:30100
    Doom3Maps.org - EMZ 1.21 - Server 2 by Stormix - 62.4.81.247:30100
    Doom3Maps.org - EMZ 1.21 - Server 3 by Stormix - 62.4.81.249:30000






    DOWNLOAD Aerowalk @ Doom3Maps (2.2 MB)

    DOWNLOAD SWELTPAK @ Doom3Maps (3.1 MB)

    DOWNLOAD D3M-Mapcycle @ Doom3Maps(76.7 MB)

    DOWNLOAD EMZ 1.2 Full @ Doom3Maps (83.54 MB)

    DOWNLOAD EMZ 1.21 Patch @ Doom3Maps (3.3 MB)



  14. #14
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP) : una versione anche per D3

    che bellezza , un mese fa questo mod era morto per D3 ed ora guardate che Ŕ uscito

  15. #15
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP) : una versione anche per D3

    News del 12 Aprile:

    I've uploaded a few screenshots of the new menu system for the "1.3" release of EMZ.

    You can check them out here.

    New Server Browser:


    New Server Browser (Filtered on Passworded Vanilla Servers):


    Player Setting:


    Weapon Settings:


    Graphic Settings:


  16. #16
    heXen
    ospite

    Predefinito Re: Enhanced Militarized Zone (Mod MP) : una versione anche per D3

    UP

  17. #17
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: [D3 Mod MP] : Enhanced Militarized Zone - una versione anche per D3

    AGGIORNAMENTO


    Updated screenshots - simulation

    Due to the delay in the 1.3 beta (I've been unwell) I've uploaded some fresh screenshots for people to take a look at...

    Side-By-Side Spectate Mode with new chat window showing
    This screenshot is taken with "simple lighting" on - like ambient/vertex or whatever battle and q4max call it in quake:





    http://www.the-emz.com/wip/

  18. #18
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: [D3 Mod MP] : Enhanced Militarized Zone - una versione anche per D3

    Aggiornamento

    Enhanced Militarized Zone: rilasciata la 1.31a!

    ╚ stata rilasciata la versione 1.31a del mod Enhanced Militarized Zone, nota modifica multiplayer per Doom III di cui vi abbiamo giÓ parlato il 24 settembre scorso. Diverse le novitÓ, principalmente nel campo delle opzioni di gioco, ma non mancano nuove opzioni grafiche; potete trovare informazioni pi¨ dettagliate su questo mod qui.


    Queste le novitÓ, dal sito tedesco doom3.planet-multiplayer.de:
    • Picture-in-picture and side-by-side modes when watching Tourney matches.
    • User configurable HUD layouts. Choose from predefined layouts or create and save your own using the HUD config screen. Includes icons and timers for all powerups.
    • Player accuracy stats are now shown on a seperate screen by using shift-TAB.
    • Players can hide their rank and wins/games stats on the scoreboard.
    • Selectable skin packt for map items.
    • Simple Lighting mode. If Doom 3's dynamic lighting system is giving your rig problem, try this setting for an FPS boost.


    A voi un paio di screenshots:




    E questo Ŕ il link per il download:

    DOWNLOAD EMZ 1.31a Windows-, Linux-, Mac-Version @ Doom3Maps.org (84.40 MB)



    Vi lasciamo con il link alla homepage del mod:

    The Enhanced Militarized Zone Home Page




    Notizia postata su DOOM ITALIA da Afullo

  19. #19
    heXen
    ospite

    Predefinito Re: [D3 Mod MP] : Enhanced Militarized Zone (D v.1.31a)

    Azz penso lo saricher˛ domani questo , stavo andando a nanna

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