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Discussione: [Q4 Mod MP] : Quake 4 Rocket Arena

  1. #1
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Arrow [Q4 Mod MP] : Quake 4 Rocket Arena

    ...segnalato da q3smanetta





    Quake 4 Rocket Arena


    Description:

    The beta includes two custom maps and support for Rocket and Clan Arena gameplay.

    Here's what you get:

    * Classic Rocket Arena and Clan Arena gameplay
    * Support for multi-arena maps
    * Enhanced menus with arena selection, team selection, arena voting and new settings menu.
    * Force your enemies and teammates models to make them easier to spot.
    * Set highly visible custom colors for both team and enemy models.
    * Make custom scoreboards and HUDs to completely customize your gaming experience.
    * Modified script interpreter for server settings scripts, and map settings.
    * Performance tweaks, including the ability to turn off rocket and grenade trails and a new lighting mode.
    * 2 Custom beta maps, plus support for all standard Q4 DM and CTF maps

    This release is NOT compatible with the Quake 4 1.1 beta patch.


    Download:


    http://quake4.filefront.com/file/Quake_4 _Rocket_Arena;57462
    Ultima modifica di NoSf3rAćU; 20-09-06 alle 14:04:22

  2. #2
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: [MOD MP] : Quake 4 Rocket Arena

    AGGORNAMENTO


    Quake 4 Rocket Arena (beta 2)



    Description:

    Rocket Arena 4 currently has two different modes: Rocket arena and Clan Arena. In Rocket Arena, two players face off in a battle to the death, being given full health, armor, and loadout of weapons (except the DMG). The victor stays, and the loser goes to the end of the line. Then, the next-in-line faces off against the current victor. In Clan Arena, two teams face off in a similar manner within a full-size map. When a player dies, he waits until every player on either team dies, declaring a team victory for that round. Whichever team whins the majority of rounds (game votable), wins the match.


    Installation

    To install, simply extract ra405b2.zip to your Quake 4 directory. A directory called 'arena' will be created. Then copy your Quake 4 link, get properties and add: +set fs_game arena to the 'target' field. It should look something like this: "D:\quake4\Quake4.exe" +set fs_game arena


    Game Overview

    Rocket Arena matches are played in "arenas." Each map may have one or more arenas
    in it. When you connect to a server, you need select an arena and then
    either create or join a team within it.


    Crash Reports

    Rocket Arena 4 is in a beta state, and may therefore sometimes crash. If this happens, two files will be saved to your arena directory. These files are named <date>.dmp, and <date>.dbg.
    Please send us both of these files by either posting them on our forum at the development webpage (see above), or mailing them to [email protected] Please remember to describe what you were doing at the time of the crash.


    Voting

    Within each arena, settings can be voted on to tailor the game to the players' liking. The server admin may grant or rescind the options as well to tailor the game to the general tastes of his community. Different arenas may also have differing default settings.


    For Rocket Arena mode, they are:

    'Rounds' per match. How many rounds are played to determine the victor
    'Players per Team.' How many players per team
    'Armor Damage' Whether self-inflicted wounds 'damage' armor and/or the armor of your team.
    'Health Damage' Whether self-inflicted wounds 'damage' health and/or the health of your team.
    'Falling Damage' Whether players take damage from falling or not.

    In Clan Arena, Players per Team is a server-admin selectable value. It cannot be voted on by players. Otherwise, the voting options remain the same.


    Global Server Voting

    The "clientcallvote" console command is still present and can be used for server-wide voting
    (the menu voting is just for individual arenas).
    The callvote commands available are:
    "clientcallvote kick <name>" to vote to kick a player. Note that you can also just type
    "clientcallvote nextmap" will skip to the next map
    "clientcallvote map <map>" will load the map named <map>
    "clientcallvote timelimit <limit>" sets global time limit for current map.
    A vote will only pass if a certain percentage of the players on a server vote yes.


    Client cvars

    ra4_teamcolor
    Sets color of team skins as "r;g;b" (use quotes)
    "1;0;0" would be red
    "0;1;0" would be green
    "0;0;1" would be blue
    these values are normalized between 0 and 1 floating point.


    ra4_enemycolor
    Same as teamColor but sets enemycolors


    ra4_forcemodels
    Forces player models to those specified in ra4_enemyModel and ra4_teamModel
    Values are 0 or 1. If 0, then individual players' selections are honored.


    g_forceEnemyModel
    Sets teammodel. For instance, "model_player_marine_morris"
    This can also be set via the in-game Settings menu.


    g_forceTeamModel
    Same as teamModel but for enemy team.


    ra4_scoreboardstyle
    Loads an alternate scoreboard. For instance, a value of "myboard" will attempt to load guis/scoreboard_myboard.gui
    These scoreboard GUI files must exist first. No extras ship with RA4 at this time.

    r_ambientOnly
    Forces the renderer to use a single pointlight to light the whole world

    ra4_hudstyle
    Same syntax as ra4_scoreboardstyle but loads an alternate HUD. No HUD GUIs ship with RA4.


    ra4_serverscript
    Sets the server's config script.


    ra4_projectiletrails
    Toggles projectile trails. 0 = none, 1 = rockets only, 2 = grenade only, 3 = both (default)


    ra4_forcehitscantint
    Forces railcolor to the values used for ra4_teamcolor and ra4_enemycolor


    Client Commands:

    listLocations
    Lists known map locations

    deleteLocation
    Deletes a map location

    addLocation
    Adds a new map location

    clientMessageMode [0,1,2] ( Default 0 )
    Enter message mode. Optional parameters: 0 = say, 1 = sayTeam, 2 = sayWorld.

    sayWorld
    Send chat messages that are visible in all arenas.

    specInvite <client>
    Invites client to spectate your team in competition mode.

    specRevoke <client>
    Revoke spectator privileges from client


    Server Commands


    setArena <client> <arena>
    Moves player to specified arena

    setTeam <client> <team>
    Moves player to specified ACTIVE team

    arenaSetTeam <client> <team>
    changes the arena specific team of a player

    arenaCreateTeam
    Creates a team in specified arena

    arenaRemoveTeam <arena> <team>
    Removes a team from specified arena

    arenaSetPPT <arena> <player>
    Sets players per team in the specified arena

    setSpec <client> <1/0>
    Set the spectator status of a player

    arenaSetMode <arena> <mode>
    Sets the arena mode:
    Lobby = 0
    Clan Arena = 1
    Rocket Arena = 2

    arenaSetRounds <arena> <rounds>
    Sets the number of rounds in the specified arena

    addGuidBan <guid>
    Adds a GUID ban


    Other Commands

    These Commands are valid for client or server console

    arenaListTeams
    Lists teams in specified arena

    arenaListPlayers
    Lists players in specified arena

    arenaVote
    Vote on the currently proposed settings


    Download:


    http://quake4.filefront.com/file/Rocket_ Arena_4;59902

  3. #3
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: [MOD MP] : Quake 4 Rocket Arena

    AGGIORNAMENTO





    Rocket Arena 4 BETA 3 Released


    Rocket Arena 4 Beta 3 for Quake 1.2 is now available!


    Changes include:

    Quake 4 1.2 compatibility
    New award
    End of round stats
    Updated maps
    Fixed crashes

    Bug reports should be filed on the RA4 development forums.

    Note: This release is only compatible with Quake 4 1.2. Please upgrade if you haven't already.


    Download:

    http://rocketarena.planetquake.gamespy.c om/downloads.shtm

  4. #4
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    Predefinito Re: [MOD MP] : Quake 4 Rocket Arena

    Up!!!

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