nuova immagine, tratta però da una mappa MP del mod(facilmente una versione MP di un livello SP):
Logo:
mica male come ambientazione:
qualche altra imamgine:
qualche informazione sul mod:
Feburary 22, 2006
Finished the new site layout. All of the old files are still here but most of the remaining stuff about our old Quake clan has been removed. Sometime next month, the other 2 MyDevil developers will be writing logs. They will be added to mine in the Dev Log section.
Join our IRC chat
MyDevil FAQ
What is MyDevil?
MyDevil is a Role Playing Game -type full conversion modification for Doom III.
How does MyDevil change Doom 3 gameplay basics?
Stat system including (but not limited to) experience, currency ($$$), and leveling. Huge map layouts. New weapons and different monsters. Player classes. Special abilities... and more.
When will MyDevil be out?
When it's finished. However, hopefully there will be a couple of public tests coming in a few months to those who are interested.
How long has the group worked on it?
Around a year now as of October 2005.
Does it have a storyline?
Although this mod will be setup so that anyone can make maps for it, all of our own maps will follow a plotline. This plot will be revealed in chunks on each map. It's set in a medival fantasy environment.
Will this mod be ported to Quake IV?
It doesn't look like it at this point.