In effetti se avesse i fondali prerenderizzati stile PSX non sarebbe un ben di dio da vedere
Ma non li ha
No beh per quello che si vede dagli screen, contando che si dovrebbe parlare di nextgen, non credo che faccia gridare al miracolo o sbaglio? Scalettature a 1000 le vedo solo io?
Non ho mica detto che è lammerda eh....però vorrei vedere qualcosa in movimento prima di dire che il motore grafico nuovo fa paura...quegli screen son belli maaaaa nulla di sconvolgente.
Magari sono io che chiedo troppo non so O.o
ragazzi:
1) sono screen di qualità infima in quanto a compressione
2) ma soprattutto come ho già scritto nell'altro thread, stanno usando il render del vecchio motore e asset e texture di tw2, a loro dire il gioco finale sarà tutta un'altra cosa, per ora si stanno concentrndo sullo 'scheletro', sulla struttura open world, diciamo che non è stato ancora 'ricoperto' con i lustrini della next gen
sarebbe fighissimo poter navigare liberamente per il mare fino a skellige
L'unica cosa in cui puoi navigare tu, è una tazzina diragazzi sono screen di qualità infima in quanto a compressione, ma soprattutto come ho già scritto nell'altro thread, stanno usando il render del vecchio motore e asset e texture di tw2, a loro dire il gioco finale sarà tutta un'altra cosa, per ora si stanno concentrndo sullo 'scheletro', sulla struttura open world
sarebbe fighissimo poter navigare liberamente per il mare fino a skellige
Una tazzina di emoticon che bevono caffè?
meno male che eliwan l'ho bloccato
Fenomenale
Se fosse il canto del cigno, purchè fatto bene, dimostra la serietà di CdProject che non vuole mungere una mucca fino all'esaurimento totale delle idee ma preferisce dargli una "degna sepoltura".
Poi con la nuova IP, se utilizzano la stessa cura riposta in TW, hanno un'altra gallina dalle uova d'oro
se non ricordo male, avevano detto che la saga di shepard si sarebbe conclusa col terzo titolo, ma che avrebbero continuato a produrre giochi anche dopo ed ambientati nello stesso universo.
e se continuo a non ricordare male, l'avevano detto parecchio tempo prima dell'uscita dell'ultimo capitolo. forse subito dopo l'uscita del primo
confermato Ps4:
http://gematsu.com/2013/02/the-witch...-playstation-4
The Witcher 3: Wild Hunt confirmed for PlayStation 4
Available on PS4, PC, and "all high-end platforms" in 2014.
CD Projekt RED has confirmed The Witcher 3: Wild Hunt, the final episode of its award-winning RPG series, for PlayStation 4.
“We were thrilled when asked, several months ago, to be one of the developers who were granted early access to the PlayStation 4,” said Adam Badowski, head of CD Projekt RED studio. “It was an exciting moment to be invited to be in the company of other legendary developers like Bethesda, EA, LucasArts, Ubisoft or Activision as one of the teams working on titles shipping early in the PlayStation 4′s lifecycle.
“Of course, we couldn’t reveal any specifics about this to our fans, even though many journalists and forum members asked about when and how The Witcher might show up on Sony’s console. After yesterday’s PlayStation Meeting we can finally promise: The Witcher 3 is coming to the PlayStation 4.”
Badowski continued, “The new hardware gives us the opportunity to create something great. We are able to work with the new console from its birth and this allows our in-house REDengine 3 to push the graphical limits of what the PlayStation hardware can display. The console is fresh and has some innovative solutions that we’re looking forward to using in our game.”
The Witcher 3 will launch for PlayStation 4, PC, and “all high-end platforms available” in 2014.
Confermato anche XboxQuelCheSarà anche, però.
ma se ms ancora non ha presentato la sua console ovvio che uscirà anche su durango lo dicono gli stessi CDP con quel "High End Platforms".
Ricordo però che il 2 era esclusivo x360 quindi direi che è un bel colpo di sony.
era esclusivo per Xbox non certo per accordi tra Microsoft e CD Projekt, semplicemente, come al solito, era più facile portarlo su Xbox che su PS3. E' lo stesso motivo per cui Metro 2033 è stato "esclusiva" Xbox 360.
Ora che anche la Playstation ha un'architettura PC il problema non sussiste più
già, tutti programmatori si lamentavano la scorsa gen per la difficoltà nel programmare su PS3, ora hanno migliorato questo aspetto per fortunaera esclusivo per Xbox non certo per accordi tra Microsoft e CD Projekt, semplicemente, come al solito, era più facile portarlo su Xbox che su PS3. E' lo stesso motivo per cui Metro 2033 è stato "esclusiva" Xbox 360.
Ora che anche la Playstation ha un'architettura PC il problema non sussiste più
già così tutti i giochi saranno perfettamente uguali su tutte e due le console
ovvero in due anni al max faranno schifo rispetto alla controparte pc
Se saranno uguali la differenza la faranno le esclusive come questa gen.
news dalla GDC:
http://kotaku.com/i-have-never-encou...d-th-468959810
First, from the fact sheet that CD Projekt Red gave me:
This is Geralt's final adventure.
It'll be easy for new players to enter the game, and won't require knowledge of the past games to enjoy.
I'll have more than 100 hours of gameplay.
The sidequests and main story can be resolved in any order.
The game is entirely open-world, and is 35 times bigger than The Witcher 2.
It's a branching story and the world is "completely open."
Quicktime events will be gone entirely. Sweet.
I spoke with lead gameplay designer Maciej Szczesnik, head of marketing Michal Platkow-Gilewski, and CD Projekt Red Managing Director Adam Badowski to see what else I could learn. Here goes:
There will indeed be 36 different "world states" that your decisions will cause to go into effect, and there will be three different playable 'epilogues.' I asked what the difference was between an ending and an epilogue, and it sounds like when CDPR says epilogue, they really mean ending.
Dandelion will return in The Witcher 3, and he'll take on a similar duty to his role in The Witcher 2 narrating recaps of the story as you go. However, the format will be a bit different. There will still be a journal, but there'll also be a sort of "previously on The Witcher 3" animated story that plays at various points, or when you're coming back into the game after stopping. They're calling this feature "Storybook."
Unsurprisingly, the learning curve will be much smoother in the new game. Players won't be thrown into the deep end.
Geralt will react differently in combat—his stance will be more relaxed when he's fighting one enemy, because he knows he'll win. But he'll be more tense and more careful when he's fighting a group. Looking at your stance, you'll be able to tell whether your opponent is a threat or not. Pretty neat.
While Szczesnik wasn't willing to put a hard number on the number of women Geralt can sleep with, they did say that romance in the game will be a more integral part of the story, and that the decisions you make with women will affect all sorts of things in the game. Much of the game revolves around Geralt finally finding his love, Yennifer--though Triss Merigold is still in the picture. Sounds like things will get interesting.
They've built an animation system that has far more unique combat animations, which are somewhat randomly selected and chained together depending on where Geralt is swinging and what direction he's moving.
Every button press gets you a single move in combat, meaning that you'll be able to break up your attacks much more easily than in The Witcher 2.
The dodge is no longer a roll—now, Geralt will pirouette to dodge enemies. No more roley-poley combat.
Parrying will now be active, and you can hold down a parry button and move, sort of like in Assassin's Creed.
I couldn't get anything out of CD Projekt about the two smaller games and mobile game they're planning. They said those games are a part of their three-year plan, and wouldn't offer any details. Oh well.
Signs will still be selected from a radial menu, but will also have shortcuts, and the shoulder buttons will let you toggle between them.
There will be 10 Witcher's Signs instead of five, as there will be a second casting mode for each sign, which you can buy by leveling up
You'll also have combat "skills" that you can use, up to 4 active in combat.
There won't be any arm-wrestling in the new game. Aw! But also… okay, that's fine actually.
In addition to cutting QTEs, hand-to-hand combat will work completely differently. It'll be part of the main combat system, and will have moves that work and flow similarly to swordfighting.
[b]Alchemy will be "more supportive." Szczesnik said that as in past games players will be able to complete the game focusing on alchemy, and mentioned that while it wasn't as common to focus on alchemy in The Witcher 2, often it was the most hardcore players who chose to max those abilities out.
You'll now be able to drink potions in combat, including healing potions. That's a big change, but The Witcher 3 will still have toxicity, and will retain the way that Geralt can become poisoned from drinking too many potions. There will still be potions you'll want to drink before combat
Several of the screenshots show Geralt in a boat--you'll definitely be able to control the boat, though you won't get to fight the whales. They'll be more of a hazard you'll have to avoid. Aw. I was hoping for next-gen whaling gameplay.
You'll technically be able to fight from horseback, or at least, CDP is planning to let you do that, but it won't be a focus in the game. They were sure to point out that Geralt is a sword-master who is best at fighting on ground; he's not a cavalry knight. You won't be going after monsters on a horse, as that's not how Witchers work.
Badowski described the process of of bringing the game to PS4 as quite comfortable, as CDP is a PC-oriented company and the PS4 is essentially a PC. "It's another platform, but PC-like. Which is cool."
Another thing I noticed in was that the sun was constantly blotted out by dark clouds. However, Szczesnik says that the game won't always look like that—there'll be a full range of day and night, and weather settings. The dark clouds in the screenshots were because they're all part of the same quest, and that stormy weather fits with the vibe they wanted the first screens to capture.
Doors will finally work properly in The Witcher 3, Szczesnik promised me. Hooray!
I asked if CD Projekt Red would ever consider doing always-online DRM. Badowski's response: "No." "We are trying to get rid of DRM," said Szczesnik. "If someone wants to pirate a game, eventually he will." "Which is bad, of course," Badowski interjected. "But you can't do anything about it, so. We want to give the best user experience possible. When we removed DRM, people on those torrents were actually asking people not to download our game, because we [weren't using DRM]." While they were clear that they don't want people to pirate their games, both Szczesnik and Badowski said that invasive DRM isn't the answer.
They said that CDP support The Witcher 3 in a similar way to The Witcher 2, with lots of post-release updates. Not all of the updates will necessarily be free—if, for example, they release a giant add-on, it'd cost money. But their support plan will be about the same.
And that's that. Some promising answers about game that I find myself very much looking forward to actually playing. I'll have a chance to do just that at E3 in June, and hopefully I'll be able to say for sure whether all these changes actually make The Witcher 3 a more fluid, user-friendly game than its predecessor. In the meantime, think I'll go back and finish that second playthrough of The Witcher 2 I've had on hold.
Geralt on a horse.
Will he use his sword from there?
Only time will tell.